# Jinx does it work at all?

**URL:** <https://community.gemsofwar.com/t/jinx-does-it-work-at-all/5042>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [March 30, 2016, 1:15pm UTC](https://community.gemsofwar.com/t/jinx-does-it-work-at-all/5042 "2016-03-30T13:15:09Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [March 30, 2016, 1:41pm UTC](https://community.gemsofwar.com/t/jinx-does-it-work-at-all/5042/5 "2016-03-30T13:41:51Z")

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Here is the graph. Surges are based on a logarithmic basis with Masteries, so Jinx is almost worthless. I ran a team with 3xJinx, and it still seemed to do so little as to not be worth running.

> [@Change to the Mastery math?](http://community.gemsofwar.com/t/change-to-the-mastery-math/4123/3):
>
> Found it: CHANCE = (LIMIT \* MASTERY) / (MASTERY + DECAY) New: LIMIT = 0.73 & DECAY = 62 Old: LIMIT = 1 & DECAY = 100

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