# \[Investigating\] Zuul goth spell cast, enemies frozen and still get extra turns

**URL:** https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545
**Category:** Bug Reports
**Created:** [July 1, 2024, 7:11pm UTC](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545 "2024-07-01T19:11:05Z")
**Posts on this page:** 1
**Showing post:** 7

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### Author: ![Bazooka](https://avatars.discourse-cdn.com/v4/letter/b/d78d45/32.png) [@Bazooka](https://community.gemsofwar.com/u/Bazooka)
#### Post date: [July 7, 2024, 6:07pm UTC](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545/7 "2024-07-07T18:07:09Z")

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Yes, from what I’ve seen mostly it’s the first troop that’s frozen that matches skulls created by the zuul spell and gets an extra turn

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_[View the full topic](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545)._
