# \[Investigating\] Zuul goth spell cast, enemies frozen and still get extra turns

**URL:** https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545
**Category:** Bug Reports
**Created:** [July 1, 2024, 7:11pm UTC](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545 "2024-07-01T19:11:05Z")
**Posts on this page:** 8
**Page:** 1

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### Author: ![Bazooka](https://avatars.discourse-cdn.com/v4/letter/b/d78d45/32.png) [@Bazooka](https://community.gemsofwar.com/u/Bazooka)
#### Post date: [July 1, 2024, 7:11pm UTC](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545/1 "2024-07-01T19:11:05Z")

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**Platform, device version and operating system:**  
Mobile, samsung note 8  
**Screenshot or image:**

**What you were expecting to happen, and what actually happened:**  
Casting zuul goth spell and frozen enemies still get extra turns while frozen

**How often does this happen? When did it begin happening?**  
Happens around once every 5 or so fights. It started happening a couple of weeks ago

**Steps to make it happen again**  
Cast zuul goth spell and watch enemies still get extra turns while frozen

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### Author: ![Theoden](https://avatars.discourse-cdn.com/v4/letter/t/50afbb/32.png) [@Theoden](https://community.gemsofwar.com/u/Theoden)
#### Post date: [July 1, 2024, 8:06pm UTC](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545/2 "2024-07-01T20:06:06Z")

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Frozen troops only disable extra turns on their own colours (or if they’re in first slot, skulls) and their abilities.

A fully frozen team can still extra turn off colours none of them uses, as well as Hourglass gems.

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### Author: ![Sylwani](https://avatars.discourse-cdn.com/v4/letter/s/c2a13f/32.png) [@Sylwani](https://community.gemsofwar.com/u/Sylwani)
#### Post date: [July 1, 2024, 9:08pm UTC](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545/3 "2024-07-01T21:08:33Z")

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When a frenzy of extra turn matches for ai happens all it takes is tge last one being a color not frozen for it to given them a turn.

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### Author: ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)
#### Post date: [July 1, 2024, 10:02pm UTC](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545/4 "2024-07-01T22:02:58Z")

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> [@Sylwani](#):
>
> When a frenzy of extra turn matches for ai happens all it takes is tge last one being a color not frozen for it to given them a turn.

More precisely, if a massive Gem cascade happens where several matches (of 4 or more Gems) are happening together, it only takes ONE of those matches being a non-Frozen color to get the Extra Turn. (If all six colors are Frozen, this means no Extra Turns at all.) Spells that generate Extra Turns will do so unless the caster themself is frozen, and Hourglass Gems award an Extra Turn regardless of everything.

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### Author: ![Kezef](https://avatars.discourse-cdn.com/v4/letter/k/8e8cbc/32.png) [@Kezef](https://community.gemsofwar.com/u/Kezef)
#### Post date: [July 1, 2024, 10:16pm UTC](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545/5 "2024-07-01T22:16:43Z")

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Could it also be a thing with Hourglass gems? Those completely ignore _everything_ that could conceivably prevent an extra turn.

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### Author: ![Bramble](https://avatars.discourse-cdn.com/v4/letter/b/dfb087/32.png) [@Bramble](https://community.gemsofwar.com/u/Bramble)
#### Post date: [July 1, 2024, 10:37pm UTC](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545/6 "2024-07-01T22:37:32Z")

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Hello 🙂

For further investigation, please provide a recorded video footage of this issue!

Please also provide your Invite Code

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### Author: ![Bazooka](https://avatars.discourse-cdn.com/v4/letter/b/d78d45/32.png) [@Bazooka](https://community.gemsofwar.com/u/Bazooka)
#### Post date: [July 7, 2024, 6:07pm UTC](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545/7 "2024-07-07T18:07:09Z")

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Yes, from what I’ve seen mostly it’s the first troop that’s frozen that matches skulls created by the zuul spell and gets an extra turn

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### Author: ![Bazooka](https://avatars.discourse-cdn.com/v4/letter/b/d78d45/32.png) [@Bazooka](https://community.gemsofwar.com/u/Bazooka)
#### Post date: [July 7, 2024, 6:08pm UTC](https://community.gemsofwar.com/t/investigating-zuul-goth-spell-cast-enemies-frozen-and-still-get-extra-turns/84545/8 "2024-07-07T18:08:50Z")

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I’m not sure how to make the recording on mobile lol.  
Invite code is JUSTINPUNS\_RHTT
