# \[INVESTIGATING\] \*Something\* is wrong with Doomskulls

**URL:** <https://community.gemsofwar.com/t/investigating-something-is-wrong-with-doomskulls/68640>\
**Category:** Bug Reports\
**Created:** [February 15, 2021, 8:55am UTC](https://community.gemsofwar.com/t/investigating-something-is-wrong-with-doomskulls/68640 "2021-02-15T08:55:07Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [February 15, 2021, 11:09am UTC](https://community.gemsofwar.com/t/investigating-something-is-wrong-with-doomskulls/68640/8 "2021-02-15T11:09:17Z")

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> [@Sytro](#):
>
> Doomskull damage always takes down armor 1st, no matter what traits you have on your front troop

So this isn’t what happened in another of Grundulum’s videos, showing all damage from a single match with a Doomskull being dealt as True damage:

![ezgif.com-gif-maker](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/f/bf98c7c927c4a6580d40cecc87b2cfedae551ca1.gif)

> **Helpful stills**
>
> ![IMG_20210215_220053](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/3/e3f9e451a756c5552def70af45a03417a98d595a.jpeg)
> 
> ![IMG_20210215_220107](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/d/4d04c5c181b38b63b50c77fa156f7927d32be148.jpeg)
> 
> ![IMG_20210215_220119](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/8/f88913d6f1dfa7d2167f1f55a8ee9be12e7d556e.jpeg)

So as you can see, we’ve got conflicting behaviours (Doomskull included in True damage here, Doomskulls not included in original video).

It also gets multiplied by Godslayer traits etc. (and probably other bonus damage traits?), contrary to:

> [@Sytro](#):
>
> Doomskull damage is applied to troops ignoring troops traits (both attacker and defender)

Agreed that it ignores damage reduction, though, e.g. Eternal Stonehammer.

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