# \[Investigating\] Reflect Status causes AOE damage missing target

**URL:** <https://community.gemsofwar.com/t/investigating-reflect-status-causes-aoe-damage-missing-target/61512>\
**Category:** Bug Reports\
**Created:** [February 20, 2020, 8:55am UTC](https://community.gemsofwar.com/t/investigating-reflect-status-causes-aoe-damage-missing-target/61512 "2020-02-20T08:55:49Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![aluoaniki](https://avatars.discourse-cdn.com/v4/letter/a/898d66/32.png) [@aluoaniki](https://community.gemsofwar.com/u/aluoaniki)\
**Post date:** [February 20, 2020, 8:55am UTC](https://community.gemsofwar.com/t/investigating-reflect-status-causes-aoe-damage-missing-target/61512/1 "2020-02-20T08:55:49Z")

</div>

**Platform, device version and operating system:**  
steam  
**Screenshot or image:**  
2nd slot reflected

 ![RW5I%HKIE03F5G)ZD~1DV89](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/6/5/65015781a938c68847b53fa2b11a79c4f9381e83.png)  
 ![2Y)(63O`J(MJE``)0H5C~9](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/5/85a7b594e207c9a01c5362552c9201c8cead6c61.png)

2nd and 3rd slots reflected

 ![0QG{6}J4SXYOIUKJ4VFE9(I](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/1/816fd9c29166322c0a99b09de429481d3f3cc29b.jpeg)  
 ![$B}I$%@0S93S$6_RM%HNLI](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/7/07b34e783f113d99033b386c3531299d0904a3ba.png)

3rd and 4th slots reflected

 ![$VUD39}`E~606M{E(NKV@S](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/f/af22010eee0d103d9e4dd9c20127651d09102048.png)  
 ![R2){$QNSUKEBOPF352G$)NU](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/5/45e99851ed0a2d5a3513b31d48d9d0b199a58a5e.png)

**What you were expecting to happen, and what actually happened:**  
Expected to happen:  
AOE damage dealt to all enemies.

Actually happened:  
When AOE damage is dealt, random enemy in front of the reflected enemy receives no damage.  
When this bug happens, the damage animation will skip the first few slots in front of the reflected enemy, and skipped enemies will receive damage after turn change, sometimes one of the enemies won’t receive damage even after turn change.

**How often does this happen? When did it begin happening?**  
1st is reflected: no damage or animation bug  
2nd, 3rd or 4th is reflected: animation bug, randomly damage bug

(edited several times to provide more screenshots and more accurate description.)

---

<div class="post-metadata">

**Author:** ![Redi1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/redi1/32/63215_2.png) [@Redi1](https://community.gemsofwar.com/u/Redi1)\
**Post date:** [February 20, 2020, 10:37am UTC](https://community.gemsofwar.com/t/investigating-reflect-status-causes-aoe-damage-missing-target/61512/2 "2020-02-20T10:37:56Z")

</div>

Took me some testing to figure out exactly what I was looking at and it it certainly there. Fortunately though appears to just be visual.

In this first video/gif you can see the initial damage against the first troop does not reduce their life by the 28 damage expected.

In this second video/gif you can see that a skull hit that should not kill does and the damage flashes as 37 (sorry for not slowing it down, meant to but forgot about it).

28 + 37 = 65 damage total.

So it appears to be just visual. Well spotted @aluoaniki

---

<div class="post-metadata">

**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [February 20, 2020, 12:35pm UTC](https://community.gemsofwar.com/t/investigating-reflect-status-causes-aoe-damage-missing-target/61512/3 "2020-02-20T12:35:26Z")

</div>

This might actually explain some perceived issues with skull damage, where a skull hit appears to do much more damage than possible.

---

<div class="post-metadata">

**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [March 2, 2020, 10:04pm UTC](https://community.gemsofwar.com/t/investigating-reflect-status-causes-aoe-damage-missing-target/61512/4 "2020-03-02T22:04:05Z")

</div>

This isn’t related to Reflect (I don’t think), but I found an example of the same kind of visual bug happening with Egg Thief destroying Skulls whilst exploring:

 ![Screenshot_2020-03-03-08-32-08-806_air.com.and.games505.gemsofwar](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/b/7b3be1aafb7bd10df4e0b0b5a9272749f403a9b3.jpeg)

Note that Harpy Mage appears to have 70 Life, but actually has 48 Life when clicked on (and showed -48 when killed with SK).

This is the thread I thought it might be related to (and I could have sworn there was another on the same issue):

> [@\[Reported\] Instant kill with no reason](https://community.gemsofwar.com/t/instant-kill-with-no-reason/57430):
>
> Platform, device version and operating system: Xbox Screenshot or image: \*\*What you were expecting to happen, and what actually happened. I casted egg thief and the first picture is what landed. I did not expect it to kill troop with what landed. \*\*How often does this happen? When did it begin? I have seen it in the past but happened 2 matches in a row since update happened. Steps to make it happen again I just casted egg thief and the first cascade k…
