# \[Investigating\] Reflect is Inconsistent in how it treats "incoming damage"

**URL:** <https://community.gemsofwar.com/t/investigating-reflect-is-inconsistent-in-how-it-treats-incoming-damage/61009>\
**Category:** Bug Reports\
**Created:** [January 28, 2020, 6:59am UTC](https://community.gemsofwar.com/t/investigating-reflect-is-inconsistent-in-how-it-treats-incoming-damage/61009 "2020-01-28T06:59:58Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![ChunkyMono](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/chunkymono/32/69308_2.png) [@ChunkyMono](https://community.gemsofwar.com/u/ChunkyMono)\
**Post date:** [January 28, 2020, 9:01pm UTC](https://community.gemsofwar.com/t/investigating-reflect-is-inconsistent-in-how-it-treats-incoming-damage/61009/13 "2020-01-28T21:01:14Z")

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The barrier doesn’t have dodge, the troop doees. But if my attack misses the troop, it won’t hit the barrier, because I missed both. You moved, the barrier followed you, I swung and missed. No glancing blow, no foul tip. It’s not GW Bracket science. I think you’re making it too complicated.

Just don’t ask me to explain why a Guild that scores 0 points only drops 2 brackets, because if I can’t make sense on Barriers, I got no chance with that. Now back to your regularly ‘working as intended’ topic. GL HF

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