# \[Investigating\] Reflect Did Too Much Damage!

**URL:** <https://community.gemsofwar.com/t/investigating-reflect-did-too-much-damage/79372>\
**Category:** Bug Reports\
**Created:** [April 1, 2023, 10:07pm UTC](https://community.gemsofwar.com/t/investigating-reflect-did-too-much-damage/79372 "2023-04-01T22:07:21Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [April 1, 2023, 10:30pm UTC](https://community.gemsofwar.com/t/investigating-reflect-did-too-much-damage/79372/2 "2023-04-01T22:30:37Z")

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If the timestamp is correct, this is a weird clip. I see you casting a spell and defeating troop #3, then on the enemy turn troops #2 and #4 die (the latter clearly from Death Mark) which causes Reflect damage to kill the hero. Is that correct?

What class were you running? Looks like … Orbweaver? Let me also guess, Talent Lv.100 with Rising Shadows equipped? That would explain why two enemy troops died simultaneously…

If you can find a setup able to reproduce this, can you record a second clip but at x1 game speed? (Just switch the speed to x1 prior to triggering whatever happens)

Typically, Reflect deals damage based on damage _calculated_ and (in the case of a kill) not the actual Life/Armor deducted. There is also a … dispute … that certain forms of lethal damage (e.g. [Archer’s 3rd trait](https://community.gemsofwar.com/t/not-a-bug-archer-class-bullseye-trait-kills-hero-to-reflect-troops/71303)) vs. reflect result in lethal reflected damage to the attacker, when most _other_ forms of lethality (e.g. Devour) are capped at the victim’s total durability.

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_[View the full topic](https://community.gemsofwar.com/t/investigating-reflect-did-too-much-damage/79372)._
