# \[Investigating\] Licantropy doesn't count for troop defeating

**URL:** <https://community.gemsofwar.com/t/investigating-licantropy-doesnt-count-for-troop-defeating/70188>\
**Category:** Bug Reports\
**Created:** [May 24, 2021, 7:12pm UTC](https://community.gemsofwar.com/t/investigating-licantropy-doesnt-count-for-troop-defeating/70188 "2021-05-24T19:12:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Smiling\_Spectre1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smiling_spectre1/32/7204_2.png) [@Smiling\_Spectre1](https://community.gemsofwar.com/u/Smiling_Spectre1)\
**Post date:** [May 24, 2021, 7:12pm UTC](https://community.gemsofwar.com/t/investigating-licantropy-doesnt-count-for-troop-defeating/70188/1 "2021-05-24T19:12:27Z")

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**Platform, device version and operating system:**  
Windows 10 x64

**Screenshot or image:**  
Not possible

**What you were expecting to happen, and what actually happened:**  
I just fought against 3 Crimson Bats team + hero. I won. One of the bats transformed by licantropy in process. In the end I got only 2 bats counted for “Defeat Crimson Bats in battle”. I dunno if it’s expected, and weither other transformation effects works for such occasions, but it feels wrong for me.

**How often does this happen? When did it begin happening?**  
Just noticed. Well, licantropy just announced anyway.

**Steps to make it happen again**

- Infect task enemy with licantropy (I use Essence of Evil for that).
- Wait until transformation.
- Observe task results.

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**Author:** ![HounganAtLarge](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hounganatlarge/32/28697_2.png) [@HounganAtLarge](https://community.gemsofwar.com/u/HounganAtLarge)\
**Post date:** [May 24, 2021, 8:09pm UTC](https://community.gemsofwar.com/t/investigating-licantropy-doesnt-count-for-troop-defeating/70188/2 "2021-05-24T20:09:00Z")

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This issue has come up before. I know at least one person has posted here about it on April 1st.  
Devs do not consider it a bug, but are “looking into it”.  
That thread was the last I heard of it on the devs side. If there is a thread I missed where the devs clearly stated they have a solution for this, please let me know, I could’nt find one, myself.
