# \[Investigating\] Large difficulty increase for Underspire battles

**URL:** <https://community.gemsofwar.com/t/investigating-large-difficulty-increase-for-underspire-battles/81241>\
**Category:** Bug Reports\
**Created:** [September 6, 2023, 8:57am UTC](https://community.gemsofwar.com/t/investigating-large-difficulty-increase-for-underspire-battles/81241 "2023-09-06T08:57:31Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [September 6, 2023, 8:57am UTC](https://community.gemsofwar.com/t/investigating-large-difficulty-increase-for-underspire-battles/81241/1 "2023-09-06T08:57:31Z")

</div>

**Platform, device version and operating system:**  
PC/Mobile

**What you were expecting to happen, and what actually happened:**  
I was expecting Underspire battles to not suddenly get way more difficult after the update. Compared to previous weeks, all battles now have a much higher level.

Example:  
Levels on main path in first section before update: 10, Merchant, 10, 11, 15, 15, 20  
Levels on main path in first section after update: 14, Merchant, 21, 22, 24, 23, 33

This also applies to subsequent sections. It’s currently still unknown how much this scales up battles for the last parts of Underspire. Considering that Underspire has a very restricted troop selection, this may require a significant additional buy-in due to lost battles.

---

<div class="post-metadata">

**Author:** ![sylverscale](https://avatars.discourse-cdn.com/v4/letter/s/f17d59/32.png) [@sylverscale](https://community.gemsofwar.com/u/sylverscale)\
**Post date:** [September 6, 2023, 10:16am UTC](https://community.gemsofwar.com/t/investigating-large-difficulty-increase-for-underspire-battles/81241/2 "2023-09-06T10:16:04Z")

</div>

It may have something to do with the progress/map being reset.

It still kept the keystones so maybe it kept the difficulty as well? No idea how those are coded so I hope this is unintentional.

---

<div class="post-metadata">

**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [September 6, 2023, 10:46am UTC](https://community.gemsofwar.com/t/investigating-large-difficulty-increase-for-underspire-battles/81241/3 "2023-09-06T10:46:50Z")

</div>

> [@sylverscale](#):
>
> It still kept the keystones so maybe it kept the difficulty as well? No idea how those are coded so I hope this is unintentional.

So far this seems to be happening to every player, no matter how far (or even if) they played Underspire earlier this week. It’s highly likely a side effect of this fix going live:

> [@\[Reported\] Underspire: Endless corridor](https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966):
>
> Platform, device version and operating system: Windows 10 x64 Screenshot or image: What you were expecting to happen, and what actually happened: Several weeks it was perfectly normal. Well, it was normal up today. And today I spent all daily gems trying to reach the end of the corridor - in vain. As you can see, it’s 27 locations long already, and still didn’t end! It’s utterly wrong, especially as I cannot accumulate turns, and even cannot pay with gems. Neither corridor must be…

---

<div class="post-metadata">

**Author:** ![sylverscale](https://avatars.discourse-cdn.com/v4/letter/s/f17d59/32.png) [@sylverscale](https://community.gemsofwar.com/u/sylverscale)\
**Post date:** [September 6, 2023, 10:59am UTC](https://community.gemsofwar.com/t/investigating-large-difficulty-increase-for-underspire-battles/81241/4 "2023-09-06T10:59:14Z")

</div>

> [@Fourdottwoone](#):
>
> So far this seems to be happening to every player, no matter how far (or even if) they played Underspire earlier this week.

It was normal before the update, that much is for sure. I played my usual underspire daily, and difficulties were normal before the patch.

I really hope this is a bug because otherwise that would be a huge slap.

---

<div class="post-metadata">

**Author:** ![sylverscale](https://avatars.discourse-cdn.com/v4/letter/s/f17d59/32.png) [@sylverscale](https://community.gemsofwar.com/u/sylverscale)\
**Post date:** [September 6, 2023, 11:32am UTC](https://community.gemsofwar.com/t/investigating-large-difficulty-increase-for-underspire-battles/81241/5 "2023-09-06T11:32:46Z")

</div>

My first battle (of the reset map) has difficulty 11.

The ones on the accounts where I have not played are 13 and 14. Not going to play to check and see how high it goes.

---

<div class="post-metadata">

**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [September 6, 2023, 2:55pm UTC](https://community.gemsofwar.com/t/investigating-large-difficulty-increase-for-underspire-battles/81241/6 "2023-09-06T14:55:56Z")

</div>

So I opened Underspire on my other non-serious account where I hadn’t touched it for a few weeks and had no battles played this week before update.

Here are the room levels I encountered:

\*Main path - 11; 22; 20; 27; 23; (Keystone 1) 29; \*  
_Sidepath 1 - 27; 30; 31; 30; 37; (Dragon 1) 25;_  
_Main path - 29; 31; 33; 44; 45; 44; (Keystone 2) 54;_

Here, for comparison, are levels somebody in our guild noted down before update:  
 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/6/96f70122ca9024737288c85b2a02e796d0706c3d.png)

So, chances are that something has gone amiss and needs to be fixed.
