# INFINITE WARGS Bug ++++ Maugrim Woods update of Kerberos (and Wargs)

**URL:** <https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586>\
**Category:** Uncategorized\
**Created:** [November 21, 2016, 5:40am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586 "2016-11-21T05:40:40Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![NowayJoe2Go](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nowayjoe2go/32/14045_2.png) [@NowayJoe2Go](https://community.gemsofwar.com/u/NowayJoe2Go)\
**Post date:** [November 21, 2016, 6:11am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/21 "2016-11-21T06:11:04Z")

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Thank you Nimhain!

In the meantime, can we all have 4 traited Kerbs for fun! 🙂

NowayJoe2Go

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**Author:** ![Nimhain](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nimhain/32/47049_2.png) [@Nimhain](https://community.gemsofwar.com/u/Nimhain)\
**Post date:** [November 21, 2016, 6:11am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/22 "2016-11-21T06:11:15Z")

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That is correct for the warg, but if the warg is untraited. Pack Master shouldn’t be able to trigger.

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**Author:** ![NowayJoe2Go](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nowayjoe2go/32/14045_2.png) [@NowayJoe2Go](https://community.gemsofwar.com/u/NowayJoe2Go)\
**Post date:** [November 21, 2016, 6:11am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/23 "2016-11-21T06:11:54Z")

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Maybe, as Nimhain says, they are looking into it (_because the Warg/Kerb trait is bugged or OP_)?

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [November 21, 2016, 6:11am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/24 "2016-11-21T06:11:58Z")

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Well something me be wrong cause people saying it is 100%

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**Author:** ![ZooKeeper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zookeeper/32/30875_2.png) [@ZooKeeper](https://community.gemsofwar.com/u/ZooKeeper)\
**Post date:** [November 21, 2016, 6:29am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/25 "2016-11-21T06:29:15Z")

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I think those wargs were summoned from Gate Guardian trait, though there was no Kerberos left (or there was Kerberos but warg was overlap its place). So I guess the bug is laying on “Gate Guardian” trait. I hope devs fix it soon before it spread and become cancer lol.

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**Author:** ![DEMONorANGEL](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/demonorangel/32/41260_2.png) [@DEMONorANGEL](https://community.gemsofwar.com/u/DEMONorANGEL)\
**Post date:** [November 21, 2016, 6:33am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/26 "2016-11-21T06:33:53Z")

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Yes even if wargs are not traited they produce more wargs when they die. Endless loops

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**Author:** ![Nimhain](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nimhain/32/47049_2.png) [@Nimhain](https://community.gemsofwar.com/u/Nimhain)\
**Post date:** [November 21, 2016, 6:36am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/27 "2016-11-21T06:36:00Z")

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We’re working on getting fixes out soon guys.

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**Author:** ![Nimhain](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nimhain/32/47049_2.png) [@Nimhain](https://community.gemsofwar.com/u/Nimhain)\
**Post date:** [November 21, 2016, 6:44am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/28 "2016-11-21T06:44:00Z")

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Hey guys, in case you haven’t seen, we have posted an update about the Maugrim Woods rework here: [Maugrim Woods Kingdom Rework... Rework - #3 by Nimhain](http://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/3)

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**Author:** ![NowayJoe2Go](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nowayjoe2go/32/14045_2.png) [@NowayJoe2Go](https://community.gemsofwar.com/u/NowayJoe2Go)\
**Post date:** [November 21, 2016, 1:03pm UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/29 "2016-11-21T13:03:21Z")

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Nimhain, thank you for immediately investigating this one and making a few quick updates!

NowayJoe2Go

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**Author:** ![Wojtek](https://avatars.discourse-cdn.com/v4/letter/w/c77e96/32.png) [@Wojtek](https://community.gemsofwar.com/u/Wojtek)\
**Post date:** [November 21, 2016, 10:21pm UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/30 "2016-11-21T22:21:22Z")

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Kerberos summoning ghouls after hi was killed three turns ago.Looks like Kerberos Gate Guardian trait still affect board from hell ( PS 4)

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**Author:** ![NowayJoe2Go](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nowayjoe2go/32/14045_2.png) [@NowayJoe2Go](https://community.gemsofwar.com/u/NowayJoe2Go)\
**Post date:** [November 22, 2016, 3:23am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/31 "2016-11-22T03:23:52Z")

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Wanted to give a big SHOUT OUT !!! To the Devs for pouncing on this and fixing it Immediately! 😃

Just fought a fully traited troops: Kerberos, Kerberos, Forest Guardian, Kerberos.

Yes, it’s powerful, but this time it only spawned 4 or 5 extra Wargs in total. Forest Guardian is powerful! Nice. 😃

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**Author:** ![Gortus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gortus/32/9265_2.png) [@Gortus](https://community.gemsofwar.com/u/Gortus)\
**Post date:** [November 22, 2016, 3:45am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/32 "2016-11-22T03:45:26Z")

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I just fought a starting lineup of four Kerberoses (Kerberii?) less than an hour ago and the warg spawned infinitely. AOE would kill all four at once and the (long dead) Kerberoses would bring them all right back. Finally gave up and retreated after killing about 80 of them.

So, if it was fixed it was in the last half hour or so.

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**Author:** ![NowayJoe2Go](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nowayjoe2go/32/14045_2.png) [@NowayJoe2Go](https://community.gemsofwar.com/u/NowayJoe2Go)\
**Post date:** [November 22, 2016, 3:47am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/33 "2016-11-22T03:47:50Z")

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Interesting. Let’s me see if I can play it again. Will report back…

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**Author:** ![ZooKeeper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zookeeper/32/30875_2.png) [@ZooKeeper](https://community.gemsofwar.com/u/ZooKeeper)\
**Post date:** [November 22, 2016, 3:51am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/34 "2016-11-22T03:51:36Z")

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I don’t think it’s fixed yet.

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**Author:** ![MadamBambii](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/madambambii/32/14230_2.png) [@MadamBambii](https://community.gemsofwar.com/u/MadamBambii)\
**Post date:** [November 22, 2016, 3:52am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/35 "2016-11-22T03:52:07Z")

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Are no devs going to address this CLEARLY ongoing issue?  
A lot of people in the last 8 hours have reported wargs respawning at an unreasonable rate in comparison to the claim of the third trait.

Very disappointed.

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**Author:** ![NowayJoe2Go](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nowayjoe2go/32/14045_2.png) [@NowayJoe2Go](https://community.gemsofwar.com/u/NowayJoe2Go)\
**Post date:** [November 22, 2016, 4:00am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/36 "2016-11-22T04:00:39Z")

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I got 5 extra Wargs against the first opponent, and 8 extra Wargs the second time.

Its very tedious and generally problematic to the meta still but it seems better to me than last night when it was infinite for me. Let me try a 3rd deck.

NowayJoe2Go

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**Author:** ![NowayJoe2Go](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nowayjoe2go/32/14045_2.png) [@NowayJoe2Go](https://community.gemsofwar.com/u/NowayJoe2Go)\
**Post date:** [November 22, 2016, 4:15am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/37 "2016-11-22T04:15:27Z")

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OK. This is the 3rd match against 3 Kerbs and a Forest Guardian. This deck resulted in ZERO extra Wargs, so that part of the bug is resolved for me.

3rd Deck: Khorvash, Khorvash, Valkyrie, Spirit Fox. This is one of NowayJoe2Go’s Favorite control decks! 😃

I made sure each Kerberos was Stunned prior to Kill. ZERO Wargs spawned.

To be clear, I don’t support this change to the meta.

Kerberos should only trigger itself on death. Same with Warg. The fact that multiple Kerbs. and Wargs. can trigger when 1 dies is like a **_Feeding Frenzy_** and its definately bad for the meta game as it slows PvP to a Halt and Seals are hard enough to come by IMO.

NowayJoe2Go

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**Author:** ![MakoSipper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/makosipper/32/1933_2.png) [@MakoSipper](https://community.gemsofwar.com/u/MakoSipper)\
**Post date:** [November 22, 2016, 5:57am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/38 "2016-11-22T05:57:41Z")

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It’s not fixed at all.

I have a ghost Kerberos (possibly more) whose traits are being activated all the time…

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [November 22, 2016, 6:45am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/39 "2016-11-22T06:45:55Z")

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Definitely not fixed.

Those of you that are reporting it is fixed are experiencing is the 31% of the time gate guardian doesn’t trigger on at least one of the Kerberos to glitch the first slot. What is happening is the on ally death summon is summoning the troop into the slot before the traits are cleaned up. This permanently glitches the slot so that anything in the slot uses the Gate Guardian trait. If you manage to kill one of the Kerberos without triggering Gate Guardian, then your next kill must summon at least two Wargs from the remaining three Kerberos for the second slot. If you are lucky enough, you can completely sidestep the glitch and just deal with the normal on-death summons. However, if you do happen to glitch the first slot, you have an even _higher_ chance to glitch the second slot, since the first Warg can now trigger both Gate Guardian and Pack Master.

The more glitched wargs you have out, the longer it will take to clear the team. Get rid of the Kerberos’ first, if possible, since each one that dies has about a 30% chance of not glitching the slot, making the entire battle much faster to finish. Stunning all the Kerberos _before_ you start killing them appears to be effective, since the _living_ ones that are stunned will, at least, not trigger Gate Guardian.

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**Author:** ![Draprion](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/draprion/32/8238_2.png) [@Draprion](https://community.gemsofwar.com/u/Draprion)\
**Post date:** [November 22, 2016, 6:57am UTC](https://community.gemsofwar.com/t/infinite-wargs-bug-maugrim-woods-update-of-kerberos-and-wargs/15586/40 "2016-11-22T06:57:24Z")

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Gate guardian still triggers for me even after Kerberos has died and gone back to meet its master.

Wargs coming from beyond the grave.

Killed 58 of them in my last fight and got 1116 XP!

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