# Infinite loops need to be fixed

**URL:** <https://community.gemsofwar.com/t/infinite-loops-need-to-be-fixed/53463>\
**Category:** Feature Requests and Game feedback\
**Created:** [March 31, 2019, 10:19pm UTC](https://community.gemsofwar.com/t/infinite-loops-need-to-be-fixed/53463 "2019-03-31T22:19:02Z")\
**Posts on this page:** 1\
**Showing post:** 57

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [April 1, 2019, 10:58pm UTC](https://community.gemsofwar.com/t/infinite-loops-need-to-be-fixed/53463/57 "2019-04-01T22:58:17Z")

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> [@Changer](#):
>
> It would be an interesting solution to the problem if the game skipped duplicate teams. Like, if the search recorded a log of the teams in each slot you are given, and skips teams that contain the same four troops as one of the last three teams that have shown up in that slot, it would give players a more varied experience.

That’s actually exactly how the changes to matchmaking work, mentioned here 😛:

> [@Changes to PVP teams](https://community.gemsofwar.com/t/changes-to-pvp-teams/46787):
>
> Hi all! Just a quick update to let you know that we’ve made some changes to the matchmaking system. Overall, you will notice that the system is now better at selecting diverse teams to battle. We hope this provides more variety to your fights. The PVP changes aren’t targeting anything specific. It’s not intended to remove Firebombs or Divine teams specifically, rather to help keep a variety of things presented to players even when a meta forms, so you will still be able to see these teams in P…

Currently, though, any small difference, including a different class or banner, counts as being a different team. In any case, I have personally found PvP to be more diverse - and easier, tbh, as a result - than previously.

This was an interesting thread on PvP diversity, I thought, although I still think there’s room for improvement:

> [@PvP Diversity Issues](https://community.gemsofwar.com/t/pvp-diversity-issues/52255/31):
>
> At first, looking through the first image (Ranked PvP) there seemed to be pretty good diversity both within and between selections.
> 
> Looking through the second image, I started to see a fair few repeats (of the same opponent, mere selections apart). Diversity of teams within the same selection still seemed pretty good, though (i.e. you never faced 3x Dragon Eye defences).

> [@PvP Diversity Issues](https://community.gemsofwar.com/t/pvp-diversity-issues/52255/39):
>
> I can see what’s happened, those 3 teams are considered unique because:
> 
> Team 3 is different. Doesn’t have all the same troops or troop order etc  
> Team 1 & 2 have different Hero Classes and Banners equipped.

* * *

On a side note, I do generally agree with @Changer’s comments about using the same thing as a counter not being a good example of game balance (due to circular reasoning).

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