# Infernus change intentional or not?

**URL:** <https://community.gemsofwar.com/t/infernus-change-intentional-or-not/34373>\
**Category:** Support\
**Created:** [December 26, 2017, 2:29pm UTC](https://community.gemsofwar.com/t/infernus-change-intentional-or-not/34373 "2017-12-26T14:29:22Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Cyberbeni](https://avatars.discourse-cdn.com/v4/letter/c/8c91f0/32.png) [@Cyberbeni](https://community.gemsofwar.com/u/Cyberbeni)\
**Post date:** [December 26, 2017, 2:29pm UTC](https://community.gemsofwar.com/t/infernus-change-intentional-or-not/34373/1 "2017-12-26T14:29:22Z")

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**What you were expecting to happen, and what actually happened?**  
Infernus’ ability says: Deal [Magic + 10] damage to 2 random enemies, and half of that damage to adjacent enemies. Explode 5 random Gems.

The second random shot used to resolve after the first one, meaning it had a separate animation and it couldn’t target enemies killed by the first one.

Now it still has a separate animation but it can target enemies killed by the first shot. Sometimes the animation is either missing or barely noticeable if it targets a dead enemy.

**What are the steps to make it happen again?**  
Use Infernus’ ability to kill enemies, no extra steps required.

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [December 26, 2017, 2:32pm UTC](https://community.gemsofwar.com/t/infernus-change-intentional-or-not/34373/2 "2017-12-26T14:32:26Z")

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I think unintentional, when they changed how EK worked to keep him from mana draining other troops if he killed the first two they introduced this bug.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [December 26, 2017, 3:03pm UTC](https://community.gemsofwar.com/t/infernus-change-intentional-or-not/34373/3 "2017-12-26T15:03:21Z")

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As a counterpoint, the change _is_ intentional. Because Infernus did not work as intended before. Hopefully a dev steps in to resolve this, because I’m not sure mere players can.

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**Author:** ![Cyberbeni](https://avatars.discourse-cdn.com/v4/letter/c/8c91f0/32.png) [@Cyberbeni](https://community.gemsofwar.com/u/Cyberbeni)\
**Post date:** [December 26, 2017, 4:32pm UTC](https://community.gemsofwar.com/t/infernus-change-intentional-or-not/34373/4 "2017-12-26T16:32:37Z")

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Not sure but this might be only happening if the minion is killed by the “and half of that damage to adjacent enemies” part.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [December 26, 2017, 6:28pm UTC](https://community.gemsofwar.com/t/infernus-change-intentional-or-not/34373/5 "2017-12-26T18:28:40Z")

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Right. Prior to the “fix” with the latest update, spells that affected multiple enemies would retarget enemies between the first and second phases. This was changed to make targeting sticky: targets are selected when the spell is cast, regardless of whether the targets died partway through.
