# Infernal King is on 'roids... \*sigh\*

**URL:** <https://community.gemsofwar.com/t/infernal-king-is-on-roids-sigh/10516>\
**Category:** Uncategorized\
**Created:** [July 31, 2016, 10:06am UTC](https://community.gemsofwar.com/t/infernal-king-is-on-roids-sigh/10516 "2016-07-31T10:06:06Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [August 1, 2016, 3:14am UTC](https://community.gemsofwar.com/t/infernal-king-is-on-roids-sigh/10516/6 "2016-08-01T03:14:22Z")

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Its an interaction glitch between summons (Immortal acts as a summon for IK) and difficulty. If the troop-to-be-summoned is loaded into memory with difficulty boosted stats (due to either being on the initial team in the current battle or a previous battle), said troop gets the difficulty stat bonus applied on again using the base as whatever difficulty boosted stats the troop had. Warlord 4 gives x3 stats to the base, and x3 stats again to the summon, giving you a x9 troop.

I explained all the various interactions here:

> [@A webbed Dark Master summoning THIS lvl 1 Thrall](http://community.gemsofwar.com/t/a-webbed-dark-master-summoning-this-lvl-1-thrall/10231/10):
>
> Okay, after doing Thralls to the Wall and getting a super summon from there, I went to Dark Army without restarting the client. Stat glitch triggered, as expected: Here it is without web: When I reduced the difficulty to Warlord I and immediately went back into that challenge, I got the result I theorized earlier: These stats are 4.5x a normal level 15 thralls stats. Meaning the x3 base one was still in the buffer (I’m not privy to exactly how they store and retrieve thi…

No official word on a fix, to my knowledge.

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_[View the full topic](https://community.gemsofwar.com/t/infernal-king-is-on-roids-sigh/10516)._
