# Infernal King and Stun

**URL:** <https://community.gemsofwar.com/t/infernal-king-and-stun/13419>\
**Category:** Support\
**Created:** [October 7, 2016, 9:11pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419 "2016-10-07T21:11:25Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 7, 2016, 9:19pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/5 "2016-10-07T21:19:41Z")

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Quoting myself since I can’t quote the source (it’s in a regular-only thread):

> [@2.1 Known Issues](http://community.gemsofwar.com/t/2-1-known-issues/12260/158):
>
> Oh duh. Whoops. No wonder it won’t preview… Thanks for the heads up. Pasted here the old-fashioned way: Q: death effects being immune to stun intentional? A: No, not intentional, just a by-product of the way the code handles a troop being killed. The proc order, when a unit dies, is: Unit is marked as dead Status effects are cleaned up On-Death effects activate Obviously we need to switch around those last two. In a perfect codebase that’s a one-line change… we’ll see how perfect our co…

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_[View the full topic](https://community.gemsofwar.com/t/infernal-king-and-stun/13419)._
