# Infernal King and Stun

**URL:** <https://community.gemsofwar.com/t/infernal-king-and-stun/13419>\
**Category:** Support\
**Created:** [October 7, 2016, 9:11pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419 "2016-10-07T21:11:25Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Reliankur](https://avatars.discourse-cdn.com/v4/letter/r/258eb7/32.png) [@Reliankur](https://community.gemsofwar.com/u/Reliankur)\
**Post date:** [October 7, 2016, 9:11pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/1 "2016-10-07T21:11:25Z")

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**What you were expecting to happen, and what actually happened?**  
I killed a stunned Infernal King, His trait, Immortal triggered and he was resurrected after dying. Stun should have disabled Immortal.

**What are the steps to make it happen again?**

I had Emperor Khorvash on my team. I was facing the Infernal King, who had the stun clearly showing on the display. I activated EK’s ability, which killed the Infernal King. He was resurrected after death.

**Do you have any screenshots or video you want to share with us so we can see the problem? Attach them to your post!**

I do not have any screenshots.

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**Author:** ![Zelarith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelarith/32/1642_2.png) [@Zelarith](https://community.gemsofwar.com/u/Zelarith)\
**Post date:** [October 7, 2016, 9:14pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/2 "2016-10-07T21:14:38Z")

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It’s a known “bug”.

All traits happening on death actually happen after the death of the unit. Since dead units are no longer affected by any status effect, it’s “normal” that the skill can still trigger.

I’m not sure wether this was first intended or not. Neither do I know if devs have any intention to change that or not.

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**Author:** ![ogunther](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ogunther/32/1464_2.png) [@ogunther](https://community.gemsofwar.com/u/ogunther)\
**Post date:** [October 7, 2016, 9:15pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/3 "2016-10-07T21:15:49Z")

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I had this happen to me the other day, too but never got around to reporting it so thanks for doing that. I’m glad to see, per @Zelarith that this is a know issue. 🙂

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 7, 2016, 9:19pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/5 "2016-10-07T21:19:41Z")

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Quoting myself since I can’t quote the source (it’s in a regular-only thread):

> [@2.1 Known Issues](http://community.gemsofwar.com/t/2-1-known-issues/12260/158):
>
> Oh duh. Whoops. No wonder it won’t preview… Thanks for the heads up. Pasted here the old-fashioned way: Q: death effects being immune to stun intentional? A: No, not intentional, just a by-product of the way the code handles a troop being killed. The proc order, when a unit dies, is: Unit is marked as dead Status effects are cleaned up On-Death effects activate Obviously we need to switch around those last two. In a perfect codebase that’s a one-line change… we’ll see how perfect our co…

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [October 7, 2016, 9:20pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/6 "2016-10-07T21:20:28Z")

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> [@Zelarith](#):
>
> It’s a known “bug”.
> 
> All traits happening on death actually happen after the death of the unit. Since dead units are no longer affected by any status effect, it’s “normal” that the skill can still trigger.
> 
> I’m not sure wether this was first intended or not. Neither do I know if devs have any intention to change that or not.

This is how they wrote the code. So if they want to change it, it’s technically a balance adjustment and not a bugfix.

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**Author:** ![Zelarith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelarith/32/1642_2.png) [@Zelarith](https://community.gemsofwar.com/u/Zelarith)\
**Post date:** [October 7, 2016, 9:25pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/7 "2016-10-07T21:25:10Z")

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As long as this is unintended, it qualifies as a bug, otherwise, every bug fix would be a balance adjustement since every single aspect of a game is based on its code.

And @Lyya made it perfectly clear that this wasn’t intended, and is yet to be solved.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [October 7, 2016, 9:26pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/8 "2016-10-07T21:26:22Z")

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So mistakes and overlooking details are bugs now?

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 7, 2016, 9:26pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/9 "2016-10-07T21:26:43Z")

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Yes, that’s the very definition of a software bug.

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**Author:** ![Zelarith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelarith/32/1642_2.png) [@Zelarith](https://community.gemsofwar.com/u/Zelarith)\
**Post date:** [October 7, 2016, 9:27pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/10 "2016-10-07T21:27:40Z")

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Yes, they are. Believe me, if I make mistakes or overlook some details, my clients are very unhappy and won’t ask some “balance adjustements” from me (well, maybe that’s because I’m not in the game industry) 😉

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [October 7, 2016, 9:29pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/11 "2016-10-07T21:29:15Z")

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> **[Software bug](https://en.m.wikipedia.org/wiki/Software_bug)**
>
> Pages for logged out editors learn more
> 
> 			 
> A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed "debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operat...

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 7, 2016, 9:30pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/12 "2016-10-07T21:30:28Z")

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I’m not sure what you’re arguing, here. That page agrees with everyone who’s posted here.

“…behave in unintended ways…”

Sirrian: “No, not intentional…”

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**Author:** ![Zelarith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelarith/32/1642_2.png) [@Zelarith](https://community.gemsofwar.com/u/Zelarith)\
**Post date:** [October 7, 2016, 9:31pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/13 "2016-10-07T21:31:32Z")

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Isn’t “fault” a synonym for “mistake”?  
Aren’t “overlooked details” causing “flaws”?

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [October 7, 2016, 9:34pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/14 "2016-10-07T21:34:18Z")

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Human-caused.

They INTENDED for Traits to end at death, they OVERLOOKED that INTENDED detail in regard to Infernal King.

Is the end result unintended? Yes, but the code isn’t messing up.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 7, 2016, 9:35pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/15 "2016-10-07T21:35:52Z")

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The code always does exactly what it has been programmed to do (barring stray photons or hardware failure). In other words, _all_ bugs are human-caused. If the end result is unintended, it’s a “bug.” Combinations of intended effects that produce an unintended result are still bugs.

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**Author:** ![Zelarith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelarith/32/1642_2.png) [@Zelarith](https://community.gemsofwar.com/u/Zelarith)\
**Post date:** [October 7, 2016, 9:37pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/16 "2016-10-07T21:37:36Z")

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Define “messing up” for a code.

If a code generates an error, is it messed up?

From my point of view, it is not. Generating an error means that the code was designed properly enough to be able to notice something unexpected happened.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [October 7, 2016, 9:37pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/17 "2016-10-07T21:37:37Z")

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So Stealthy not working means the code is working?

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 7, 2016, 9:40pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/18 "2016-10-07T21:40:24Z")

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Sorry, what issue are you referring to?

The code is always “working” exactly how it has been programmed. If the end result is unintended, or has unintended side effects, that’s what we in the industry term “bugs.” The term is subjective, since what is unintended (and detrimental) to one person may be beneficial to another, but this case in particular is fairly clearly and unambiguously incorrect, and therefore a “bug.” Both the developers and their clients have indicated this to be an issue.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [October 7, 2016, 9:44pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/19 "2016-10-07T21:44:24Z")

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> [@Zelarith](#):
>
> Define “messing up” for a code.
> 
> If a code generates an error, is it messed up?
> 
> From my point of view, it is not. Generating an error means that the code was designed properly enough to be able to notice something unexpected happened.

There’s no error. Stunned IK dies, status effect ends, IK revives. Exactly how the code was written.

The Devs messed up, BACKPEDELED and tried to deflect blame. No big deal, but let’s stop pretending they don’t rarely consider older Troops when they make new Troops and game mechanics

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 7, 2016, 9:46pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/20 "2016-10-07T21:46:21Z")

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When “how it is written” differs from “how it was intended,” that’s a bug. I’m not sure how else to phrase it.

The devs indicated the intent by saying “No, no intended.” Now, you can choose to believe they are lying about their intent, but then you might as well have started your argument that way instead of debating semantics.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [October 7, 2016, 10:02pm UTC](https://community.gemsofwar.com/t/infernal-king-and-stun/13419/21 "2016-10-07T22:02:10Z")

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If you think everything they say is 100% truth I have some magic beans for sale.

[Next page](https://community.gemsofwar.com/t/infernal-king-and-stun/13419.md?page=2)
