# Indrajit's spell

**URL:** <https://community.gemsofwar.com/t/indrajits-spell/82888>\
**Category:** Gameplay Chat (Nintendo Switch)\
**Created:** [January 12, 2024, 3:46am UTC](https://community.gemsofwar.com/t/indrajits-spell/82888 "2024-01-12T03:46:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![tarot](https://avatars.discourse-cdn.com/v4/letter/t/848f3c/32.png) [@tarot](https://community.gemsofwar.com/u/tarot)\
**Post date:** [January 12, 2024, 3:46am UTC](https://community.gemsofwar.com/t/indrajits-spell/82888/1 "2024-01-12T03:46:43Z")

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The spell does (half) to [Magic + 3] damage four times, boosted by Red and Purple gems.  
One point of note is that the boost is not applied to the rolled damage, but to the max possible damage (the “Magic + 3” part) before rolling for random percentage (50-100%). Hence each hit’s minimum damage (if you are unlucky) is not the listed (half) plus boost, but rather plus half boost.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [January 12, 2024, 3:59am UTC](https://community.gemsofwar.com/t/indrajits-spell/82888/2 "2024-01-12T03:59:09Z")

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yeah, its pretty unfortunate as it ruins the viability of the troop.

half damage troops with boosts are pretty rare, but the effect could be seen on something like Berserker in the past.
