# Improving PvP Variety

**URL:** https://community.gemsofwar.com/t/improving-pvp-variety/11527
**Category:** Feature Requests and Game feedback
**Created:** [August 26, 2016, 4:55pm UTC](https://community.gemsofwar.com/t/improving-pvp-variety/11527 "2016-08-26T16:55:14Z")
**Posts on this page:** 1
**Showing post:** 72

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### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [August 28, 2016, 2:07am UTC](https://community.gemsofwar.com/t/improving-pvp-variety/11527/72 "2016-08-28T02:07:56Z")

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Also, I don’t think we’ll ever see much variety in defenses, period, as people want to win, and very few defenses can win. This post is a bit dated now as it’s before the emergence of Khorvash and Manticore, but the salient points still apply:

> [@PvP Troop Usage Graphs](http://community.gemsofwar.com/t/pvp-troop-usage-graphs/10681/43):
>
> tl;dr: There’s no simple solution here. There are many viable end-game invade teams that don’t utilize any of the “power seven” or whatever you want to call it. If that’s not reflected in the numbers, it is because people are simply copy/pasting other people’s successful invade teams (or defense teams) and calling it a day. That’s on them to change, not on @Sirrian and company. On defense, the issue lies directly with the fact that a few troops are designed with traits and/or spells that are…

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