# Improving Guild Wars Rewards

**URL:** <https://community.gemsofwar.com/t/improving-guild-wars-rewards/21639>\
**Category:** Feature Requests and Game feedback\
**Created:** [March 23, 2017, 10:30am UTC](https://community.gemsofwar.com/t/improving-guild-wars-rewards/21639 "2017-03-23T10:30:06Z")\
**Posts on this page:** 1\
**Showing post:** 14

<div class="post-metadata">

**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [March 23, 2017, 4:00pm UTC](https://community.gemsofwar.com/t/improving-guild-wars-rewards/21639/14 "2017-03-23T16:00:22Z")

</div>

> [@htismaqe](#):
>
> It might be time to face the very real possibility that this game isn’t designed to “catch them all”. It’s designed to make you think you can and thus keep you playing.

They are doing a pretty poor job of making me think I can obtain every troop, too. Or really, anyone that has analyzed the numbers.

Sadly, it _was_ possible before mythics, and _likely_ when new legendaries were glory pack releases (albiet over a long period of time). Slower guilds would get much less ascensions and fill out a collection much slower, but overall, the “tipping point” could be as low as about 100 gems per week _after_ tributes to build up enough of a gem supply to get new kingdom legendaries with event keys, every glory pack troop release, and still have some left over to attempt old legendaries when the came around in kingdoms. _This_ period of time is when I spent the bulk of the money I’ve spent on the game to date, back when the benefits were both short and long term for me, since I didn’t have to worry about RNG ruining my ability to collect future releases.

The “tipping point” where you can always unlock everything legendary and above (not even counting mythics) is _now_ much higher, requiring an average of about 100 event keys for any new legendary on average 1.5 times a month (including new kingdoms) and a ton of gems, so about 37 event keys per week. _Just_ for new legendaries, you’ll need even more keys if you want to try and get old releases you missed. Attempting a mythic takes _more resources than it would to complete an entire collection before they existed_. And yet gems remain the same price in the cash shop. This is yet another reason I am apprehensive about gems even being offered as a reward for the mode.

There _will_ come a point in time where I can’t ignore _both_ low level guild wars troops _and_ missing mythics because they will prevent kingdom star progress despite having been sitting at endgame for months. That’s my biggest concern here. I’ve played a long time. I put in my weekly time. I’ve put cash money into the game. I’d at least like access to all the content.

I’ll post a links to my rewards change proposals, since I think they were pretty far down and mixed in with a ton of other stuff. Warning, long posts.

Cliff notes version - remove gem and gold rewards entirely rewards, lower sentinel gem costs, give out troop tokens that can be exchanged for guild wars troops instead of actual troops, troop tokens become something else (like gem keys/gems) when you can’t use them anymore, troop tokens can be purchased in the cash shop in limited quantities, (optional) more brackets so it feels more like an actual competition.

> [@Guild Wars - Sneak Peek VI](http://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/294):
>
> Okay, I’ve read through most the responses here and here is my proposal. Some of this will probably be a bit unpopular, so bear with me, but for the good of everyone, I believe this makes the most sense. First, ditch the extraneous rewards. No gems. No gold. The gems are a huge dividing point here. For nearly everyone, gems = troops = content. They aren’t some extra premium currency, they are the main way you get things you both need to progress in the game and keep the game from becoming…

> [@Guild Wars - Sneak Peek VI](http://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/302):
>
> Based on everything stated in this preview, really, how is that any worse than it is now? There is very little functional difference between places 101 and 1000 per Sirrian’s table. I’ll bullet out my main points here: Troop tokens instead of troop rewards, to choose what troop you want to develop. Troops are only useful in certain multiples, and getting, for example, 41 copies of a troop twice does you absolutely no good at all if that particular troop isn’t coming back around again. Troo…

> [@Guild Wars - Sneak Peek VI](http://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/343):
>
> To expand further on why gems being the huge “get” is a bad idea for this mode, I’d like to bring up a few other things: 
> 
> > **The more gems you have and have spent, the less inherent value each gem has.**
> >
> > A starting player might be able to spend, for example, 95 gems and get a new troop or two out of it. A player a few weeks in probably already won’t get anything useful out of that level of expenditure. A player at midgame missing a few legendaries has a very very very slight chance of getting the on…

---

_[View the full topic](https://community.gemsofwar.com/t/improving-guild-wars-rewards/21639)._
