# Improper damage for Infernus

**URL:** <https://community.gemsofwar.com/t/improper-damage-for-infernus/27328>\
**Category:** Support\
**Created:** [July 12, 2017, 3:39pm UTC](https://community.gemsofwar.com/t/improper-damage-for-infernus/27328 "2017-07-12T15:39:36Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![arnelle](https://avatars.discourse-cdn.com/v4/letter/a/ac91a4/32.png) [@arnelle](https://community.gemsofwar.com/u/arnelle)\
**Post date:** [July 12, 2017, 3:39pm UTC](https://community.gemsofwar.com/t/improper-damage-for-infernus/27328/1 "2017-07-12T15:39:36Z")

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While using Infernus in PvP I noticed after casting his spell his primary hit does the correct damage, as do his primary hits to initial adjacent targets. His secondary hit does no damage if it targets a troop hit by the primary’s adjacent target damage. Is this a bug/error or working as intended?

-Jason

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**Author:** ![Horse\_Cosby](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/horse_cosby/32/8303_2.png) [@Horse\_Cosby](https://community.gemsofwar.com/u/Horse_Cosby)\
**Post date:** [July 12, 2017, 3:52pm UTC](https://community.gemsofwar.com/t/improper-damage-for-infernus/27328/2 "2017-07-12T15:52:12Z")

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I thought that was the case at first, but I if you watch closely/screencap you can see that it takes the total damage off on the first hit.

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**Author:** ![Whiskeyjack](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/whiskeyjack/32/65850_2.png) [@Whiskeyjack](https://community.gemsofwar.com/u/Whiskeyjack)\
**Post date:** [July 12, 2017, 4:58pm UTC](https://community.gemsofwar.com/t/improper-damage-for-infernus/27328/3 "2017-07-12T16:58:31Z")

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Agree Horse, it’s the animation order that makes it look wrong

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**Author:** ![arnelle](https://avatars.discourse-cdn.com/v4/letter/a/ac91a4/32.png) [@arnelle](https://community.gemsofwar.com/u/arnelle)\
**Post date:** [July 13, 2017, 4:42am UTC](https://community.gemsofwar.com/t/improper-damage-for-infernus/27328/4 "2017-07-13T04:42:15Z")

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Did the math and it is not adding up at all.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [July 13, 2017, 4:46am UTC](https://community.gemsofwar.com/t/improper-damage-for-infernus/27328/5 "2017-07-13T04:46:32Z")

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Its just the animation order?

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**Author:** ![Whiskeyjack](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/whiskeyjack/32/65850_2.png) [@Whiskeyjack](https://community.gemsofwar.com/u/Whiskeyjack)\
**Post date:** [July 13, 2017, 9:11am UTC](https://community.gemsofwar.com/t/improper-damage-for-infernus/27328/6 "2017-07-13T09:11:44Z")

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Do you have screenshots? I also did the maths and it still looks fine to me. Here’s a before and after of my Infernus hitting the enemy’s top 2 troops. My Infernus does 30 damage to target and 15 to adjacent.

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/6/2/6279293b7400c93fdeed10de0454e32772260377.jpg)

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/c/b/cb31c6adfc01da7de7f2d629be41dd3b2e93d873.jpg)

Before:  
EK 47 health 35 armour = 82 total  
Behemoth 51 health 50 armour = 101 total  
Mab 58 health 32 armour = 90 total

After  
EK 33 (82-45 from Infernus, -3 from burn, -2 from exploded skulls = 33)  
Behemoth 56 (101-45 from Infernus = 56)  
Mab 72 (90 -15 from Infernus, -3 from burn = 72)

Unless you see anything wrong here that I’ve missed? For me, damage to two adjacent targets is functioning exactly as it describes.
