# Implement some missing details for both teams

**URL:** https://community.gemsofwar.com/t/implement-some-missing-details-for-both-teams/54756
**Category:** Feature Requests and Game feedback
**Created:** [May 4, 2019, 9:43am UTC](https://community.gemsofwar.com/t/implement-some-missing-details-for-both-teams/54756 "2019-05-04T09:43:26Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)
#### Post date: [May 4, 2019, 9:43am UTC](https://community.gemsofwar.com/t/implement-some-missing-details-for-both-teams/54756/1 "2019-05-04T09:43:26Z")

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Greetings,

Can you implement the following statistical information for both teams, like:

- Number of turns only (the number of extra turns, and number of 4/5-matches is not required)
- Number of gold for the enemy team (some troops and weapons are affected by the amount)
- Number of souls for the enemy team (some troops are affected by the amount)
- Number of treasure maps for the enemy team (some troops are affected by them)
- Magic value (We only have three stats displayed now, Health, Armor, Attack, Magic is missing.)
- The dispel effect (only when it happens in real-time - for both teams)

Thank you.

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### Author: ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)
#### Post date: [May 4, 2019, 9:49am UTC](https://community.gemsofwar.com/t/implement-some-missing-details-for-both-teams/54756/2 "2019-05-04T09:49:46Z")

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@Kafka  
@Cyrup

I hope this will be implemented before the next update - 4.4.

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### Author: ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)
#### Post date: [May 5, 2019, 7:42pm UTC](https://community.gemsofwar.com/t/implement-some-missing-details-for-both-teams/54756/3 "2019-05-05T19:42:17Z")

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I forgot to mention one other thing.

If a troop has a grid - 3x3 or 5x5, etc., area effect, make sure that you display that grid and apply its translucent effects on all the affected gems. The most recent example of such troop is the Obsidius.

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### Author: ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)
#### Post date: [August 15, 2019, 8:45am UTC](https://community.gemsofwar.com/t/implement-some-missing-details-for-both-teams/54756/4 "2019-08-15T08:45:48Z")

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Any info about this request, @Kafka?

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### Author: ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)
#### Post date: [August 15, 2019, 10:28am UTC](https://community.gemsofwar.com/t/implement-some-missing-details-for-both-teams/54756/5 "2019-08-15T10:28:41Z")

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You can already see all of those in op except # of turns no?

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### Author: ![Stix](https://avatars.discourse-cdn.com/v4/letter/s/edb3f5/32.png) [@Stix](https://community.gemsofwar.com/u/Stix)
#### Post date: [August 15, 2019, 11:15am UTC](https://community.gemsofwar.com/t/implement-some-missing-details-for-both-teams/54756/6 "2019-08-15T11:15:43Z")

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_- Number of turns only (the number of extra turns, and number of 4/5-matches is not required)_  
Not available

_- Number of gold for the enemy team (some troops and weapons are affected by the amount)_  
Found under the options icon. Also, the popup shows the boost amount.

_- Number of souls for the enemy team (some troops are affected by the amount)_  
Found under the options icon. Also, the popup shows the boost amount.

_- Number of treasure maps for the enemy team (some troops are affected by them)_  
Found under the options icon. Also, the popup shows the boost amount.

_- Magic value (We only have three stats displayed now, Health, Armor, Attack, Magic is missing.)_  
Found by checking out the troops spell. Incovenient sometimes, but it’s there.

_- The dispel effect (only when it happens in real-time - for both teams)_  
Sort of shown, in the sense that status effects disappear. I’m not sure what you had in mind here.
