# I'm sick of fighting the same team – nay, OPPONENT! – in PvP

**URL:** <https://community.gemsofwar.com/t/im-sick-of-fighting-the-same-team-nay-opponent-in-pvp/61295>\
**Category:** Feature Requests and Game feedback\
**Created:** [February 9, 2020, 1:18am UTC](https://community.gemsofwar.com/t/im-sick-of-fighting-the-same-team-nay-opponent-in-pvp/61295 "2020-02-09T01:18:38Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [February 9, 2020, 1:18am UTC](https://community.gemsofwar.com/t/im-sick-of-fighting-the-same-team-nay-opponent-in-pvp/61295/1 "2020-02-09T01:18:38Z")

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This is well-known, and should realistically or hopefully be fairly straightforward.

Playing lots of PvP jumps you to the front of the defence queue – i.e. the teams that are shown to other players in PvP – just like Tinder!!! 😍😍😍

At face value, I’m okay with that.

However, if I’ve already beaten a particular player’s team (or swiped left on a profile on Tinder), I don’t want to see that person’s team again for _at least_ a day, or whatever reset period is deemed appropriate, unless they’ve changed their line-up (‘profile pictures’…).

- Note that changing banner, class, talent, or Troop order _ **does not** _ count as a different team, in my (or any sensible person’s) books.

_I’m considering making this a Bug Report, since it really doesn’t seem like it could be intended, or that a member of the development team has displayed an understanding of this occurring (for me, ~11 am AEST today)._

My requests are as follows:

1. Make it so that defeated opponents are ineligible to be shown in PvP until a period of time has passed or their team has changed, even if they’re playing lots of PvP.

2. Change the criteria for what counts as a ‘different team’ for the current matchmaking variety filter

> [@Changes to PVP teams](https://community.gemsofwar.com/t/changes-to-pvp-teams/46787/1):
>
> Just a quick update to let you know that we’ve made some changes to the matchmaking system. Overall, you will notice that the system is now better at selecting diverse teams to battle. We hope this provides more variety to your fights.
> 
> The PVP changes aren’t targeting anything specific. It’s not intended to remove Firebombs or Divine teams specifically, rather to help keep a variety of things presented to players even when a meta forms, so you will still be able to see these teams in PVP.

This was already discussed somewhat in [PvP Diversity Issues](https://community.gemsofwar.com/t/pvp-diversity-issues/52255) :

> [@PvP Diversity Issues](https://community.gemsofwar.com/t/pvp-diversity-issues/52255/39):
>
> those 3 teams are considered unique because:
> 
> Team 3 is different. Doesn’t have all the same troops or troop order etc  
> Team 1 & 2 have different Hero Classes and Banners equipped.

> [@PvP Diversity Issues](https://community.gemsofwar.com/t/pvp-diversity-issues/52255/44):
>
> The PVP opponent pool appears to be working as intended so I’m going to move this thread to the feedback section so you can continue discussing how you’d like the game to identify a team is different compared to the current method.

As discussed in that thread, I would like the game to identify a team as different to another team if it contains 2 or more different Troops, regardless of Class, Banner, Troop order.

From the reverse perspective, I would like the game to identify a team as “the same” or “very similar” if it uses 3 of the same Troops.

This is per:

> [@PvP Diversity Issues](https://community.gemsofwar.com/t/pvp-diversity-issues/52255/47):
>
> it would help if any team that has _three_ of the same troops is considered the same team. At that point, they are clearly going for the same strategy. Also, hero class and banner should not be able to be used as points of difference for a team to be repeated. Having a sub-optimal class or banner can make a comp easier to beat, but its still generally the “same” setup.

* * *

tl;dr: playing lots of PvP matches should not jump your defence to the front of the queue for other players if they’ve already beaten you recently. It seems like it overrides the matchmaking algorithm, and could possibly be a bug. I haven’t seen a dev comment on this aspect.

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_[View the full topic](https://community.gemsofwar.com/t/im-sick-of-fighting-the-same-team-nay-opponent-in-pvp/61295)._
