# Ideas for new traits

**URL:** <https://community.gemsofwar.com/t/ideas-for-new-traits/25406>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 11, 2017, 2:50am UTC](https://community.gemsofwar.com/t/ideas-for-new-traits/25406 "2017-06-11T02:50:10Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![StormChasee](https://avatars.discourse-cdn.com/v4/letter/s/858c86/32.png) [@StormChasee](https://community.gemsofwar.com/u/StormChasee)\
**Post date:** [June 11, 2017, 2:50am UTC](https://community.gemsofwar.com/t/ideas-for-new-traits/25406/1 "2017-06-11T02:50:10Z")

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I haven’t seen a thread on this for some time.

I have a few ideas for some new traits that would help bring some abilities or traits back into some balance.

Deflect; Converts true damage into normal damage.  
Shield (# or X%); Reduces damages by a certain amount or percent. Kind of like what armor, stone skin and granite skin do now for skull attacks.  
Negate: Cancels fast, empowered or any other trait that gives a bonus mana at the start of the battle. This is getting badly abused. Developers really need to look at this seriously.

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**Author:** ![mraider94](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mraider94/32/21939_2.png) [@mraider94](https://community.gemsofwar.com/u/mraider94)\
**Post date:** [June 11, 2017, 2:52am UTC](https://community.gemsofwar.com/t/ideas-for-new-traits/25406/2 "2017-06-11T02:52:08Z")

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Instead of negate, how about just stun at the begining of the match.

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**Author:** ![Arturo](https://avatars.discourse-cdn.com/v4/letter/a/c2a13f/32.png) [@Arturo](https://community.gemsofwar.com/u/Arturo)\
**Post date:** [June 11, 2017, 6:43am UTC](https://community.gemsofwar.com/t/ideas-for-new-traits/25406/3 "2017-06-11T06:43:03Z")

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Holy Light: Deal 4x skull damage to Daemons. 50% chance to kill daemons on skull damage.

Mine!: 50% of mana generated by enemy explosions is instead given to your team.

Play fair: Freeze a random enemy for every extra turn your opponent gets.

Biggest Game hunter: gain an extra turn when dealing skull damage to dragons, daemons or monsters.

For the Lulz: Enchant a random ally and a random enemy on 4 or 5 gems matches

(mana) attunement: gain 2 extra mana from (color) gem matches. {one for each color e.g. Air attunement}

Hungry Trolls: Steal 1 mana from a random enemy at the start of each turn

Tears of a nation: drain 1 mana from a random enemy on 4 or 5 gem matches

Heroic sacrifice: redirect all damage dealt to my allies to me.
