# Idea for a new damage-reduction trait

**URL:** https://community.gemsofwar.com/t/idea-for-a-new-damage-reduction-trait/80419
**Category:** Feature Requests and Game feedback
**Created:** [July 13, 2023, 5:44pm UTC](https://community.gemsofwar.com/t/idea-for-a-new-damage-reduction-trait/80419 "2023-07-13T17:44:47Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)
#### Post date: [July 13, 2023, 5:44pm UTC](https://community.gemsofwar.com/t/idea-for-a-new-damage-reduction-trait/80419/1 "2023-07-13T17:44:47Z")

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How about a trait for some Troops that reduces damage originating from a specific Mana Color of attacking Troop? Think of it like the defensive counterpart of spells/traits that _increase_ damage to Troops with certain Mana Colors.

- This would apply equally to Skull and Spell damage, and also damage caused by passive traits (e.g. Blast Tower, Ironhawk). In all cases, it depends on the Mana Color(s) of the troop who triggered the damage.
- It would _not_ apply to secondary damage incurred from explosions.
- As a general design rule, Troops _should not_ have this trait in combination with other skull/spell resistance traits (as it would potentially stack).

Discuss.

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### Author: ![icy](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/icy/32/71999_2.png) [@icy](https://community.gemsofwar.com/u/icy)
#### Post date: [July 13, 2023, 6:29pm UTC](https://community.gemsofwar.com/t/idea-for-a-new-damage-reduction-trait/80419/2 "2023-07-13T18:29:13Z")

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I just want to play quick and easy matches. I personally don’t care about guild wars.  
Sorry, but for your idea I have no use at all.  
Fully against any traits that “reduce” and lead to “more time wasted” because devs will find a way to “make exactly this happen” with random awful team setups that work against us at some point.
