# Idea: enclosed, player-driven economy.

**URL:** <https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 11, 2018, 11:19pm UTC](https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821 "2018-06-11T23:19:21Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![HairyPlotter](https://avatars.discourse-cdn.com/v4/letter/h/43a26b/32.png) [@HairyPlotter](https://community.gemsofwar.com/u/HairyPlotter)\
**Post date:** [June 11, 2018, 11:19pm UTC](https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821/1 "2018-06-11T23:19:21Z")

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In my perception, there are two flaws in the game’s system: huge “external” rewards and level-up inflation.

To add systemic value to grind, economy can be reworked in that only player actions produce value, and that value is generally subject to the law of conservation of energy: souls come only from slaying creatures which have charge count and need to be replenished, gold won in PvP gets stolen from the victim’s funds obtained by manually collecting taxes, et cetera.

This would decrease amount of currency obtained, and lead to rectifying of second flaw: inflation, which could be dealt with by replacing exponential cost growth with linear.

The positive effect of that would be to make player feel actually labouring than getting dumped on with huge rewards, which is the selling point of venerable MMO EVE-Online.

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**Author:** ![Taliesin](https://avatars.discourse-cdn.com/v4/letter/t/22d042/32.png) [@Taliesin](https://community.gemsofwar.com/u/Taliesin)\
**Post date:** [June 12, 2018, 12:07am UTC](https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821/2 "2018-06-12T00:07:41Z")

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I would quit the game the second they implemented this. Players would instantly spend their gold instead of saving it to be stolen so you would get next to no gold for PvP fights.

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**Author:** ![Doordash\_Support](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/doordash_support/32/45654_2.png) [@Doordash\_Support](https://community.gemsofwar.com/u/Doordash_Support)\
**Post date:** [June 12, 2018, 12:21am UTC](https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821/3 "2018-06-12T00:21:18Z")

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There is no way this game would survive financially with a player based economy of any kind. There is even less of a chance it would have any players left.

Trading is out of the question as well, because there are only 10-20 cards anybody could actually want.

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**Author:** ![Rojo1](https://avatars.discourse-cdn.com/v4/letter/r/9dc877/32.png) [@Rojo1](https://community.gemsofwar.com/u/Rojo1)\
**Post date:** [June 12, 2018, 12:23am UTC](https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821/4 "2018-06-12T00:23:27Z")

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Wow this is why Devs are Devs and the others give opinions on message boards. Bad idea

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**Author:** ![Ashasekayi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ashasekayi/32/61090_2.png) [@Ashasekayi](https://community.gemsofwar.com/u/Ashasekayi)\
**Post date:** [June 12, 2018, 2:35am UTC](https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821/5 "2018-06-12T02:35:50Z")

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I don’t play EVE online for a reason. 😑 No thanks to this idea.

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**Author:** ![HairyPlotter](https://avatars.discourse-cdn.com/v4/letter/h/43a26b/32.png) [@HairyPlotter](https://community.gemsofwar.com/u/HairyPlotter)\
**Post date:** [June 12, 2018, 7:08am UTC](https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821/6 "2018-06-12T07:08:51Z")

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Forge of Gods haves this and it is more popular than GoW. You seriously underestimate the number of abandoned accounts with unspent gold.

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**Author:** ![HairyPlotter](https://avatars.discourse-cdn.com/v4/letter/h/43a26b/32.png) [@HairyPlotter](https://community.gemsofwar.com/u/HairyPlotter)\
**Post date:** [June 12, 2018, 7:12am UTC](https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821/7 "2018-06-12T07:12:00Z")

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Tacet the Terror:

> [@](#):
>
> At one point in the game’s past, that is pretty much how the game worked. There were even gold sinks on battles that helped to keep the economy in check by charging gold fees for battles based on a percent of the potential reward. It was changed due to complaints about that system by the playerbase.

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**Author:** ![Doordash\_Support](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/doordash_support/32/45654_2.png) [@Doordash\_Support](https://community.gemsofwar.com/u/Doordash_Support)\
**Post date:** [June 12, 2018, 7:39am UTC](https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821/8 "2018-06-12T07:39:52Z")

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So it was there and failed… because it would never work, which I said. Right. What’s your point?

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**Author:** ![Betovi09](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/betovi09/32/41284_2.png) [@Betovi09](https://community.gemsofwar.com/u/Betovi09)\
**Post date:** [June 12, 2018, 1:53pm UTC](https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821/9 "2018-06-12T13:53:00Z")

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The golds pretty much there to level your kingdoms and buy chests. Top guys that have done that use it mainly for their guild tasks which help other players immensely. I see no reason why they should change it.

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**Author:** ![Taliesin](https://avatars.discourse-cdn.com/v4/letter/t/22d042/32.png) [@Taliesin](https://community.gemsofwar.com/u/Taliesin)\
**Post date:** [June 12, 2018, 11:44pm UTC](https://community.gemsofwar.com/t/idea-enclosed-player-driven-economy/40821/10 "2018-06-12T23:44:50Z")

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Don’t play that game and wouldn’t with that type of system.
