# \[idea\] Dual type mechanic

**URL:** <https://community.gemsofwar.com/t/idea-dual-type-mechanic/4212>\
**Category:** Feature Requests and Game feedback\
**Created:** [March 4, 2016, 1:16pm UTC](https://community.gemsofwar.com/t/idea-dual-type-mechanic/4212 "2016-03-04T13:16:59Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![asgraf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/asgraf/32/2918_2.png) [@asgraf](https://community.gemsofwar.com/u/asgraf)\
**Post date:** [March 4, 2016, 1:16pm UTC](https://community.gemsofwar.com/t/idea-dual-type-mechanic/4212/1 "2016-03-04T13:16:59Z")

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I think it would be good idea to add dual type mechanic similar way as in pokemon games.  
For example Alastair could become “Undead Knight” and be treated both as “Knight” and as “Undead” for purpose of all skills & abilities.  
He would be then affected both by “deal double damage to undead” and “deal double damage to knights” enemy skills.  
He would be also counted both as a “Knight” and as “Undead” for purpose of team bonuses.

Other examples of current creatures that might be affected by this idea:  
Bone dragon: Undead Dragon  
Paladin: Divine Knight  
Brian the Lucky: Human Knight

I think this change would make creature type more important and it would open way to new strategies & creature combinations.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 4, 2016, 1:26pm UTC](https://community.gemsofwar.com/t/idea-dual-type-mechanic/4212/2 "2016-03-04T13:26:02Z")

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An excellent idea @asgraf which has come up before and been debated a few times.

I don’t think every creature should have two types - needless complexity - just those that are clearly more than one, such as Alastair, Paladin and Bone Dragon as you say.

I don’t think we add anything by making (almost) very Knight in the game a Human type…

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**Author:** ![asgraf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/asgraf/32/2918_2.png) [@asgraf](https://community.gemsofwar.com/u/asgraf)\
**Post date:** [March 4, 2016, 2:09pm UTC](https://community.gemsofwar.com/t/idea-dual-type-mechanic/4212/3 "2016-03-04T14:09:32Z")

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“I don’t think we add anything by making (almost) very Knight in the game a Human type…”  
Unless in the future some kind of human hunter card will be added 🙂

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [March 4, 2016, 2:46pm UTC](https://community.gemsofwar.com/t/idea-dual-type-mechanic/4212/4 "2016-03-04T14:46:57Z")

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> [@Jainus](#):
>
> making (almost) very Knight in the game a Human type

Not everyone, sure, but I think at least the visibly human ones (Luther, Brian, Scarlett) should get a human type. Having them in a team with other humans and not getting team/trait bonuses feels strange.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 4, 2016, 2:51pm UTC](https://community.gemsofwar.com/t/idea-dual-type-mechanic/4212/5 "2016-03-04T14:51:28Z")

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By that logic you’d add Human to:

Brian  
Dark Master  
Griffon Knight (unless you made it Beast second type for its mount)  
Knight Coronet (probably unless we think he’s undead in there)  
Lance Knight  
Luther  
Scarlett  
Templar  
Wolf Knight

…which probably makes the Knight type a bit redundant and makes too many humans…

There must be a reason we have a Knight type in the game, and they’re not just humans; I know the devs thought through this.

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [March 4, 2016, 2:57pm UTC](https://community.gemsofwar.com/t/idea-dual-type-mechanic/4212/6 "2016-03-04T14:57:46Z")

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That was **not** my logic. By ‘visibly human’ I meant that you can see their faces. Also the interaction with them in their quests makes them feel more like actual human beings.

And Wolf Knight should most likely be a Wildfolk rather than Human type.

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**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [March 5, 2016, 3:05am UTC](https://community.gemsofwar.com/t/idea-dual-type-mechanic/4212/7 "2016-03-05T03:05:56Z")

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I’d just like to point something out real quick.

> [@1.0.9 Preview Part 1 – Hero Classes](http://community.gemsofwar.com/t/1-0-9-preview-part-1-hero-classes/4133):
>
> Originally published at: [1.0.9 Preview Part 1 – Hero Classes – Gems of War](http://gemsofwar.com/1-0-9-preview-part-1-hero-classes/) Greetings, adventurers! A time for Heroes is almost upon us! Check out our first preview video for the 1.0.9 update, and let Sirrian walk you through how the new Hero Classes work. [[Gems of War 1.0.9 Preview - Hero Classes] ](https://www.youtube.com/watch?v=YZ5JJT8Jmyg) Please note this Preview only applies to an upcoming patch for Steam, iOS and Android versions of the game. [[Join the Forum!] ](http://community.gemsofwar.com/)

In the video there’s a particularly interesting hint Sirrian mentions in passing.

> **0:35:** _“Right here, you can see Tau teaching you how to be a knight. What does Tau know about being a knight? Well, you might be surprised.”_

Hmmmmmm… what could this mean?
