# I'd like a concrete reason why journey is being kept in its awful state

**URL:** <https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272>\
**Category:** Uncategorized\
**Created:** [August 2, 2025, 2:35pm UTC](https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272 "2025-08-02T14:35:56Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Born2beagator](https://avatars.discourse-cdn.com/v4/letter/b/e47c2d/32.png) [@Born2beagator](https://community.gemsofwar.com/u/Born2beagator)\
**Post date:** [August 2, 2025, 2:35pm UTC](https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272/1 "2025-08-02T14:35:57Z")

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@Jeto can I please get what the devs official position is on the state of journey? Its a truly awful game mode at the moment for two reasons.

1. The journey troop nerf. This is archaic at this point and needs to be rolled back. It was nerfed because of endless looping capabilities but there are so much more powerful troops than it now. What would fix journey instantly is removing that nerf. And it might give lower players a chance to win more in blood frenzy when they dont have takshaka/khafru/stellarix/flower dragon i can’t spell.
2. If for some reason you think the journey troop nerf is still a good idea remove docking points for losing troops/battle taking too long. As it is the journey troop is total dead weight and when you get a meh faction like knights battles are going to take much longer.

I despise guild war. Always have. I play this game for the guild events and other stuff and the complete ignoring of the state of journey has gotten frustrating.

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**Author:** ![WHOCARES25](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/whocares25/32/102013_2.png) [@WHOCARES25](https://community.gemsofwar.com/u/WHOCARES25)\
**Post date:** [August 2, 2025, 4:37pm UTC](https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272/2 "2025-08-02T16:37:39Z")

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Journey was updated not to long ago.

And is a lot easier now.

Sorry can’t show you the post.

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**Author:** ![Born2beagator](https://avatars.discourse-cdn.com/v4/letter/b/e47c2d/32.png) [@Born2beagator](https://community.gemsofwar.com/u/Born2beagator)\
**Post date:** [August 2, 2025, 4:48pm UTC](https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272/3 "2025-08-02T16:48:44Z")

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I must have missed that. Doesnt feel different?

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**Author:** ![redtoadstool](https://avatars.discourse-cdn.com/v4/letter/r/bc8723/32.png) [@redtoadstool](https://community.gemsofwar.com/u/redtoadstool)\
**Post date:** [August 2, 2025, 5:12pm UTC](https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272/4 "2025-08-02T17:12:59Z")

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The enemy stats are rising slower than they did at their worst. The penalty for taking too many turns should go, and the journey troop could use more thought as it could be a great event with a decent troop. Also there should be a stat increase for every battle choice.

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**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [August 2, 2025, 5:29pm UTC](https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272/5 "2025-08-02T17:29:13Z")

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> [@Stay Frosty!](https://community.gemsofwar.com/t/stay-frosty/87747/1):
>
> Journey Changes
> 
> We have made some changes to the 3 paths in Journey events, based on internal data review, and player feedback. Previously the Top Path would increase the enemy level by +1 and give 25 Miles. It will now no longer increase the enemy level, but will give 25 Miles. The Bottom Path would previously increase the enemy level by +2/+3/+4 and give 30/35/40 Miles. It will now increase enemy level by +1/+2/+3 and will give 35/45/55 Miles. The Boss Path that only appears every 5 battles, previously would increase the enemy level by +6, and give 75 Miles. It will now increase enemy level by +5, and will now give 90 Miles.

These are the changes that happened in May.

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**Author:** ![Graeme](https://avatars.discourse-cdn.com/v4/letter/g/50afbb/32.png) [@Graeme](https://community.gemsofwar.com/u/Graeme)\
**Post date:** [August 2, 2025, 6:56pm UTC](https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272/6 "2025-08-02T18:56:01Z")

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Journey is much easier to complete now, in terms of the number of shop tiers needed to be bought/sigils used to gain all rewards.

Just wish a similar change could be applied to Invasion too 🙏

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [August 2, 2025, 8:13pm UTC](https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272/7 "2025-08-02T20:13:42Z")

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They increased the base number of miles we get, so we now earn the same amount with penalties as we used to with full points. So, they kinda did remove penalties.

Still sucks as a game mode, but it definitely got better.

The turn limit should be increased as battles get harder, or the pathfinder spell should be changed to something with devour or instant kill, to allow for fast battles. There’s no reason to keep using the same lazy copy-paste spell with different colours and troops, now that it’s been nerfed down to uselessness. The first pathfinders were different, there’s no reason we can’t have different ones now. Or ones that summon a random pathfinder, or something, so they combat the miles penalties we can get.

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**Author:** ![Diamond](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/diamond/32/84316_2.png) [@Diamond](https://community.gemsofwar.com/u/Diamond)\
**Post date:** [August 2, 2025, 8:39pm UTC](https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272/8 "2025-08-02T20:39:49Z")

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156 fights 0 miles lost!!! where is the problem?

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**Author:** ![esslee](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esslee/32/103072_2.png) [@esslee](https://community.gemsofwar.com/u/esslee)\
**Post date:** [August 3, 2025, 7:00am UTC](https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272/9 "2025-08-03T07:00:39Z")

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I rarely if ever employ the Journey Guide. It sits unused at the bottom of my team much like the ToD weapon. At least Journey is not quite as mindnumbing now and matches are over pretty quickly.

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**Author:** ![Theoden](https://avatars.discourse-cdn.com/v4/letter/t/50afbb/32.png) [@Theoden](https://community.gemsofwar.com/u/Theoden)\
**Post date:** [August 3, 2025, 8:45am UTC](https://community.gemsofwar.com/t/id-like-a-concrete-reason-why-journey-is-being-kept-in-its-awful-state/88272/10 "2025-08-03T08:45:22Z")

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Journey’s fine now since the recent changes IMO. It got horrifically difficult really quickly before. Now it’s quite reasonable up as far as the miles needed to finish the event.
