# I call shenanigans

**URL:** <https://community.gemsofwar.com/t/i-call-shenanigans/33606>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [December 1, 2017, 4:11pm UTC](https://community.gemsofwar.com/t/i-call-shenanigans/33606 "2017-12-01T16:11:14Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Courtaud](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/courtaud/32/20160_2.png) [@Courtaud](https://community.gemsofwar.com/u/Courtaud)\
**Post date:** [December 1, 2017, 11:10pm UTC](https://community.gemsofwar.com/t/i-call-shenanigans/33606/8 "2017-12-01T23:10:27Z")

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RNG is tweaked for definition, or we will see a much more chaotic disposition on the board, with clumps etc. To what point it is being manipulated is open to discussion.  
I remember a time when the new and improved RNG, with much more cascades and bonestorms, was defined as “fair to the AI”. I still cannot manage to wrap my mind around that concept.

…Found it.

> [@Who flipped the "F\*\*\* You" switch?](https://community.gemsofwar.com/t/who-flipped-the-f-you-switch/27112/10):
>
> We have stated several times recently that there are tweaks being made to the PC Ai. There still haven’t been any changes made to the console AI.
> 
> We made small changes to the gem spawner algorithm to stop such consistent looping. Also, as I mentioned in another thread here it came to our attention that the combo breaker used on PC was being unfair in the favour of the player overwhelmingly.

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