# How to improve the "end game"

**URL:** https://community.gemsofwar.com/t/how-to-improve-the-end-game/67505
**Category:** Feature Requests and Game feedback
**Created:** [December 4, 2020, 12:07pm UTC](https://community.gemsofwar.com/t/how-to-improve-the-end-game/67505 "2020-12-04T12:07:09Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)
#### Post date: [December 4, 2020, 1:40pm UTC](https://community.gemsofwar.com/t/how-to-improve-the-end-game/67505/2 "2020-12-04T13:40:10Z")

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As for boring PVP, some time ago I made a proposal on making a pvp tournament thingy:

> [@New gamemode proposal: PVP Tournaments](https://community.gemsofwar.com/t/new-gamemode-proposal-pvp-tournaments/65202):
>
> PVP Tournament Gameplay: Players play 3 battles against each other, for every round of tournament. Each round consists of 2 days: On day 1 players set up 3 defence teams, on day 2, players fight against opponent teams. Both defence teams and offence teams are restricted to a subset of troops and weapons. Restrictions change every round (2 days). Players get score for fighting enemy team. Player with higher cumulative score from 3 battles wins duel. Using 12 unique troops each round gives a…

Could bring some fresheness into the game.

As for farming. Few things:  
Some World Events have points scaling with level, other don’t. But most of Guild events are pure farming… more or less brainless farming. As for delves. Once you reach 500, you can always do 50 or 500. Nothing between. But you can exp your class there.  
Other than that, there’s gold farming(for guild tasks and kingdoms), pet gnomes farming(for kingdom power levels), medal farming (for medalling your troops). Basicaly, this game is build arround farming this or that resource type. At least if you want to run after such carrot.

As for classes. Many people, many times pointed out that classes need to be reworked to be more balanced. Even if it would be some minor changes (changing class type into another + reshuffling some of talent tree between classes), there wasn’t much feedback to it. To showcase one example:

> [@Mostly simple class change suggestions so that an Elemental, Wargare, and Construct hero class may exist](https://community.gemsofwar.com/t/mostly-simple-class-change-suggestions-so-that-an-elemental-wargare-and-construct-hero-class-may-exist/63083):
>
> Currently, three hero classes do not exist in the game: Elemental, Wargare, and Construct Class. I’m going to reference this chart in regards to classes/ troop type/ and talents. Some of the other hero classes have extra representation, including 3 Elves, 3 Daemon, 2 Dwarf, 2 Fey, 2 Undead and 2 Giant. With that much leeway, its rather unnecessary for 3 main class types to be left out (not counting Gnomes, Boss, Doom etc.). I think I got all of the repeated typings, but if I left any out, ap…

Probably most useless class in-game is Oracle. Weak traits, weak talents, no realy good synenergies to go with… For any other class i can do a decent team, which will be somewhat usefull.

> [@Khaldras](#):
>
> Though I’m really disappointed by all those new useless mythics recently. Except for upgrading kingdom, they are mostly never used in PvP (at the very least as far as defense teams are concerned) and I guess nobody uses them in PvE either.

Not every unit is designed to be “end game” content. Some of them are designed as mediocre or weak, but that doesn’t mean early/mid game players wont find a team to fit them in.

Also there are troops i regulary/often use in GW, that i almost never find in PVP (to name two: Mother of Darkness or Gray King). Thing is, not every troops is as useful in defence as in offence.  
And otherwise, not every troop good in defence is good for offence (like orbweaver +ld combo is pretty crap as offense… or using Lust as attacker…)

Agree with you that some new,fresh, entertaining mode would be much appriciated. World Events and Campaigns aren’t it.

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