# How often are YOU running into the "super lucky" opponents?

**URL:** <https://community.gemsofwar.com/t/how-often-are-you-running-into-the-super-lucky-opponents/20082>\
**Category:** Gameplay Chat (PlayStation 4/Xbox One)\
**Created:** [February 14, 2017, 8:10pm UTC](https://community.gemsofwar.com/t/how-often-are-you-running-into-the-super-lucky-opponents/20082 "2017-02-14T20:10:02Z")\
**Posts on this page:** 1\
**Showing post:** 135

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [May 25, 2017, 9:43am UTC](https://community.gemsofwar.com/t/how-often-are-you-running-into-the-super-lucky-opponents/20082/135 "2017-05-25T09:43:45Z")

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> [@GoldPhoenix0](#):
>
> every possible board move and spell is calculated and given a score.

> [@AI on Unity (Lack of Skull Baiting in GW)](https://community.gemsofwar.com/t/ai-on-unity-lack-of-skull-baiting-in-gw/24571/53):
>
> during each turn, the AI will determine what priorities each gem is worth depending on the troops on either team. Mana colors that you require is prioritized more over one that you do not need. Mana colors that the opponent has is prioritized over Mana colors that no one has. And Skulls in general is prioritized slightly higher than any Mana color. That is a simple overview of how the Mana Color Priorities function.

if i understand the sliders and console ai correctly, **the only way** in order for a player to **prioritise spells** over gem matches is to slide the gem sliders _to the left_?

and also am i correct: do the sliders multiply priority over gem matches only (and gem creation)? do the sliders not help determining the choice which troop will cast (if they are all full) for example?

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