# How is scatter damage/spell block calculated?

**URL:** <https://community.gemsofwar.com/t/how-is-scatter-damage-spell-block-calculated/61635>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [February 27, 2020, 1:42am UTC](https://community.gemsofwar.com/t/how-is-scatter-damage-spell-block-calculated/61635 "2020-02-27T01:42:11Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [February 28, 2020, 8:32pm UTC](https://community.gemsofwar.com/t/how-is-scatter-damage-spell-block-calculated/61635/4 "2020-02-28T20:32:15Z")

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I’m very grateful to Alpheon for having explained it there.

I don’t really like how damage can be spread amongst enemies that would already be dead, whilst a Troop with Spell Armor may still live, though.

I have actually thought about it a little since the initial explanation.

- I think it’s important that Troops with some level of Spell Armor aren’t targeted more as a result of having that protection, which I think is what Fourdottwoone’s original suggestion would end up doing (as much as I agreed with it and liked the simplicity of it, originally).

- I do, however, think that the game should recognise when the damage dealt has been enough to kill one or more Troops, and stop including them in its distribution.

🤷‍♂️

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tl;dr:

> [@Spell reduction trait not working correctly with split damage](https://community.gemsofwar.com/t/spell-reduction-trait-not-working-correctly-with-split-damage/55491/5):
>
> This was originally so that if one troop died, then the rest of the damage would still be dealt to the rest of the team, and there was no need for the excess damage.
> 
> Now, Scatter damage will do that same calculation, but the excess damage will be dealt randomly among all the targeted troops. It won’t prioritise the damage to a troop with a spell armour trait.

I would essentially argue that the **excess** damage _ **should** _ prioritise damage to troops with the spell armor trait (or any troops that are still alive, which will _ **invariably** _ be troops with the spell armor trait, albeit perhaps to different levels with the different % reductions). This is instead of “any troops that were initially targeted with Scatter damage”.

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