# How is scatter damage/spell block calculated?

**URL:** <https://community.gemsofwar.com/t/how-is-scatter-damage-spell-block-calculated/61635>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [February 27, 2020, 1:42am UTC](https://community.gemsofwar.com/t/how-is-scatter-damage-spell-block-calculated/61635 "2020-02-27T01:42:11Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![noob](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/noob/32/54823_2.png) [@noob](https://community.gemsofwar.com/u/noob)\
**Post date:** [February 27, 2020, 2:57am UTC](https://community.gemsofwar.com/t/how-is-scatter-damage-spell-block-calculated/61635/3 "2020-02-27T02:57:27Z")

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> [@Spell reduction trait not working correctly with split damage](https://community.gemsofwar.com/t/spell-reduction-trait-not-working-correctly-with-split-damage/55491/5):
>
> I can answer this, and it’s working as intended, albeit not clearly. Scatter damage used to only deal enough damage to kill the troops that it hit, but with the introduction of the spell armour traits, this would always leave those troops alive because the base damage it was reducing was only equal to its remaining life, instead of the full damage. This was originally so that if one troop died, then the rest of the damage would still be dealt to the rest of the team, and there was no need for th…

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