# How in the world do you beat dungeon boss?

**URL:** <https://community.gemsofwar.com/t/how-in-the-world-do-you-beat-dungeon-boss/29824>\
**Category:** Uncategorized\
**Created:** [September 5, 2017, 10:47am UTC](https://community.gemsofwar.com/t/how-in-the-world-do-you-beat-dungeon-boss/29824 "2017-09-05T10:47:05Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Clark](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/clark/32/29631_2.png) [@Clark](https://community.gemsofwar.com/u/Clark)\
**Post date:** [September 5, 2017, 2:18pm UTC](https://community.gemsofwar.com/t/how-in-the-world-do-you-beat-dungeon-boss/29824/9 "2017-09-05T14:18:15Z")

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Will believe it when we see it, the track record does not support your statement that a bug will be addressed that quickly.

On another note, I am just whining about it anyway while I exploit the lapse. My main concern is why it was messed with in the first place as (as far as I know) there was no problem with Impervious so why was that code adjusted to input this bug. Then the issue of why did the beta testers find this very obvious bug when the Devs should have had them check Impervious once a change was done to that code base.

I actually LOL’d on this quote 🙂

> [@Some upcoming Gems of War changes (including more gems!)](https://community.gemsofwar.com/t/some-upcoming-gems-of-war-changes-including-more-gems/29774/99):
>
> New features take even longer to introduce as they must be brought to the game in a way that is engaging, player friendly, useful, and **well tested.**

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