# How do you feel about the new Elementalist class?

**URL:** <https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [November 20, 2021, 4:26pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889 "2021-11-20T16:26:46Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![AMT](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amt/32/56829_2.png) [@AMT](https://community.gemsofwar.com/u/AMT)\
**Post date:** [November 20, 2021, 4:26pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/1 "2021-11-20T16:26:46Z")

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_Poll ([view on site](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/1))_

With the Devs determined to force restrictions during events (as opposed to Encouraging the use of certain troops/weapons by means of additional points, as per GvG), having a class that allows players to have a better chance at navigating these (oftentimes appalling) restrictions would have seemed like a welcome addition to the game, since Classes are not yet restricted during events.

However, initial response in the forum seems to suggest otherwise, and since Devs claim to listen to feedback, maybe a poll would better illustrate how players feel about the class, to avoid any misled claims that ‘this is what the playerbase wanted’ down the road.

😌 🖖

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [November 20, 2021, 5:15pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/2 "2021-11-20T17:15:59Z")

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I think that third trait is so busted I almost typed “fourth trait” because of how much is going on. Other than that, lessee here, two generic traits are meh, talent pool is pretty strong but no more gamebreaking than Titan or Monk, no 50% start without Maraji Queen but that’s a powerful way to get it too. All things considered, I don’t think it “needs” nerfing. Fits one of my GW teams pretty solidly but I don’t have it at 100 yet obviously.

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**Author:** ![sls](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sls/32/66687_2.png) [@sls](https://community.gemsofwar.com/u/sls)\
**Post date:** [November 20, 2021, 5:34pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/3 "2021-11-20T17:34:25Z")

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‘Leave it as it is’ for now,  
‘Needs to be Nerfed’ after next Guild Wars.

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**Author:** ![Asmodous](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/asmodous/32/66727_2.png) [@Asmodous](https://community.gemsofwar.com/u/Asmodous)\
**Post date:** [November 20, 2021, 5:39pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/4 "2021-11-20T17:39:26Z")

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The first two traits are meh, the talent pool is decent but no more so than monk, Frostmage or titan. The third trait is so hilariously broken that the second I have this thing talented to 100 it will instantly replace every single instance of titan and Frostmage in all of my teams and will likely replace Monk and thief in quite a few too.

I honest don’t think anyone wants this to stay as it is because it feels balanced, I can only assume people know it’s broken but enjoy playing with a busted class so pretend like it’s balanced so they can continue using it as is.

Heck, the fact that we’re even having this conversation says everything that needs to be said - the last time nerfing something was discussed was January 13th when someone suggested nerfing Queen beetrix.

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**Author:** ![Wow](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wow/32/76075_2.png) [@Wow](https://community.gemsofwar.com/u/Wow)\
**Post date:** [November 20, 2021, 6:02pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/5 "2021-11-20T18:02:01Z")

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Heys Devs, please fix the bugs first. Please move along. You can always come back here. I am anti-nerfing. Especially on the first days. Players never had a chance to try it yet on its full potential to start considering if it needs nerfing or stay as it is.

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [November 20, 2021, 6:02pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/6 "2021-11-20T18:02:04Z")

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I mean, its ovbiously overtuned, but there should never be nerfs because something is “too strong”, its all about if having it as is makes the game more “fun” or not by merely existing.

The area I’m most worried about here, long term, is the PvP defense pool. Historically, any time a “freeze” meta entered the game is when I found the least amount of “fun” in PvP. The mere _existence_ of Snap Freeze on an opponent drastically shrinks the pool of viable teams by a TON (if you want a consistent win rate rather than just “wing it”). And this class removes a good chunk of the viable options to deal with that, while also pumping out more freeze. And while freeze is _extremely_ obnoxious to just have firing off all the time, the thing that is actually most egregious here is combining it with Stun, where previously you would need two team slots to do this passively, Entangle is really just a cherry on top (and burn isn’t really relevant without Fireblade), because if you are using a team that is weak to entangle, you usually will bring some kind of counter or avoid situations where it can wreck you. But freeze and stun? That dumpsters so many otherwise viable troops that could deal with one that if you don’t include a hard counter you are pretty much accepting a loss if you let the enemy get a turn at all, and that being an enemy that has snap freeze to boot. Yeah, a slightly modified blitz team with the players turn one advantage is going to bulldoze pretty much anything they have to offer _most_ of the time before the trait becomes an issue, but for midgame players, and anyone who enjoys _using_ some kind of team variety in PvP, this class existing as is a pretty big L. Also, as this develops, expect less pet rescues per week, especially from the midgame range, because having your team pretty much entirely disabled by skyfalls or empowered is going to firmly fall under the category of “not fun” for most people.

So, does it _need_ a nerf? Well, no. Very few things “need” a nerf, and its almost never for the reasons people think. But I really wish they would have not released it in this state and we wouldn’t have to have this discussion now. Even if it only applied 1 status at a time, at random, it would still be among one of the strongest class kits in existence right now, and if they released it in that state, almost nobody would be clamoring to nerf it, and I don’t think _anybody_ would be wanting to buff it (save for contrarians trying to prove a point). But doing that now would only serve to piss a lot of people off, even though it has been out for a grand total of one day so far and only people that have spent thousands of gems have seen fully what the class is capable of with a full talent tree. And you can be damn sure if they do nerf it, those people won’t be getting a refund.

This, combined with the pool of recent mythic releases that get toned down before release, just makes me think that the devs don’t really have a good grasp of what makes a tool not just “good” both in a PvP environment and a stat scaled PvE environment by also on content they continue to push out, let alone just having some fun possible synergies. With some recent mythics having non-traits (or even “anti-traits”) or mediocre spells that get toned down before release, and built in anti-synergies, then they just dump this one on us.

One thing is for sure, a lot of classes (and entire Talent _trees_) need _buffs_. And no, not to “bring them in line” with elementalist, but to give them a few relevant tools where you want to use them for situations where they _could_ be, at least in the situation, as valuable as some of the stronger talents. Some trees have _no_ defining talents on them, save for maybe the turn 0 storm (which is becoming less and less relevant with the “song of” triats inundating the explore pools), and some classes, like elementalist, have three strong talent trees of them AND a strong trait. But a class only needs one good talent that interacts with their maybe otherwise kind of unremarkable trait to give them an _identity_, which should be the goal here, not to pump out more “one size fits most” classes like Elementalist.

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**Author:** ![Rockwell](https://avatars.discourse-cdn.com/v4/letter/r/c0e974/32.png) [@Rockwell](https://community.gemsofwar.com/u/Rockwell)\
**Post date:** [November 20, 2021, 8:52pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/7 "2021-11-20T20:52:24Z")

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I think Elementalist is there for only one reason:

Dev #1 brainstorming: Look, players keep complaining about Goblins getting masses of extra turns and wiping them out with loops, what do we do? We can’t admit that we’ve made a mistake.

Dev #2: Ok, let’s give them a Class that can Freeze an enemy before the battle starts, then put in a Freeze Talent that activates on 4 and 5 matches so they can put in an Empowered Converter or two and they’ll be sorted.

Dev #1: Excellent idea!

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**Author:** ![Xiang](https://avatars.discourse-cdn.com/v4/letter/x/9fc348/32.png) [@Xiang](https://community.gemsofwar.com/u/Xiang)\
**Post date:** [November 20, 2021, 9:50pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/8 "2021-11-20T21:50:48Z")

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岩石系改成火焰系，然后第3被动改为获得屏障，并冰冻、缠绕一个随机敌人。

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 20, 2021, 10:55pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/9 "2021-11-20T22:55:08Z")

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If it gets people away from Stealthy and Bandits, then I’m glad it exists. Its definitely a very strong effect as a 4/5 match, but it still leaves room for some counterplay with Cleanse, Bless, Impervious troops, etc.

It would be a different story if it had built in curse or silence though.

Also, buff other classes so this isn’t an outlier.

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**Author:** ![rbchaffe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rbchaffe/32/58281_2.png) [@rbchaffe](https://community.gemsofwar.com/u/rbchaffe)\
**Post date:** [November 20, 2021, 11:03pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/10 "2021-11-20T23:03:17Z")

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> [@Xiang](#):
>
> 岩石系改成火焰系，然后第3被动改为获得屏障，并冰冻、缠绕一个随机敌人。
> 
> The rock system is changed to the flame system, and then the third passive is changed to obtain a barrier, and freezes and entangles a random enemy.

Actually, I was wondering why the Elementalist doesn’t use flame (Fire) talents instead of Storms, considering what we have seen with the new Elemental characters.

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**Author:** ![Xiang](https://avatars.discourse-cdn.com/v4/letter/x/9fc348/32.png) [@Xiang](https://community.gemsofwar.com/u/Xiang)\
**Post date:** [November 20, 2021, 11:26pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/11 "2021-11-20T23:26:52Z")

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> [@rbchaffe](#):
>
> Actually, I was wondering why the Elementalist doesn’t use flame (Fire) talents instead of Storms, considering what we have seen with the new Elemental characters.

很明显自身有火刃且能生成燃烧状态太强了，我认为第3被动的击晕对会战的影响也太大了，应该移除。

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**Author:** ![NerdieBirdie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nerdiebirdie/32/103793_2.png) [@NerdieBirdie](https://community.gemsofwar.com/u/NerdieBirdie)\
**Post date:** [November 21, 2021, 1:12am UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/12 "2021-11-21T01:12:01Z")

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Yeah… This makes looping teams so much harder to deal with… It’s a yikes

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**Author:** ![Yano](https://avatars.discourse-cdn.com/v4/letter/y/b487fb/32.png) [@Yano](https://community.gemsofwar.com/u/Yano)\
**Post date:** [November 21, 2021, 1:51am UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/13 "2021-11-21T01:51:45Z")

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Warlord and Warden class traits be like…WTF is going on here…hellooooooo!!!

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**Author:** ![sylverscale](https://avatars.discourse-cdn.com/v4/letter/s/f17d59/32.png) [@sylverscale](https://community.gemsofwar.com/u/sylverscale)\
**Post date:** [November 21, 2021, 2:00am UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/14 "2021-11-21T02:00:36Z")

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Probably because of balance reasons.

It’s already a powerful class (don’t personally think it needs nerfing but I may change my mind, who knows but I usually prefer buffing other things instead of nerfing one thing that is fun).

Now imagine it also having fireblade…

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**Author:** ![rojo](https://avatars.discourse-cdn.com/v4/letter/r/5f9b8f/32.png) [@rojo](https://community.gemsofwar.com/u/rojo)\
**Post date:** [November 21, 2021, 2:25am UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/15 "2021-11-21T02:25:01Z")

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It is no more over powering as the other over powering classes. If it’s Nerfed then it’s basically useless. No 50% start unless you use TMQ which is only 2 days and takes up a slot on your team. You still need to get an extra turn and for that extra turn to hit right troop or you still toast to say a book team. If it had entangle top troop as a choice then yes it would be too strong. Everyone can use it too so if you consider it over powering then ffs use it and stop complaining.

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**Author:** ![Wow](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wow/32/76075_2.png) [@Wow](https://community.gemsofwar.com/u/Wow)\
**Post date:** [November 21, 2021, 3:18am UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/16 "2021-11-21T03:18:50Z")

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![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/6/c/6c0139c11bfb433f4d2539f0278e7ad91964bf90.jpeg)

Chop, chop. No time to cry. I am enjoying the new class in cPVP while hoping for the workaround in GW before I do my battles.

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**Author:** ![Globey](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/globey/32/57119_2.png) [@Globey](https://community.gemsofwar.com/u/Globey)\
**Post date:** [November 21, 2021, 1:18pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/17 "2021-11-21T13:18:04Z")

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LOL This class is the perfect counter to Goblin teams.

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**Author:** ![MadOrange](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/madorange/32/23351_2.png) [@MadOrange](https://community.gemsofwar.com/u/MadOrange)\
**Post date:** [November 21, 2021, 1:59pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/18 "2021-11-21T13:59:00Z")

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Queen Beetrix needs a nerf prior to anything else!

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**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [November 21, 2021, 9:09pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/19 "2021-11-21T21:09:53Z")

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I don’t think it’s overpowered at all. Plenty of classes have crazy combinations of traits+talents.

I’ve been using Archer for the Journey event (22k miles) because of the 15% chance for lethal on skull damage. It’s crazy good against the super powerful enemies (mine at level 820+).

Dragonguard is really strong, with a 40% skull damgae reduction ANd gaining 1 life+magic on 4+ matches to all dragons, plus also having Banishment and Fireblade.

Dervish gives +2 to all skills to all monsters on 4+ matches, PLUS has double dodge chance (20% on trait and access to 30% Dodge talent).

and the list goes on with other classes that are very powerful in the right teams – Orbweaver, Sentinel, Slayer, Sunspear.

So, what doesn’t Elementalist have? It doesn’t have Fireblade, Mana Source, Banishment, Haunted Weave, Root Trap, Purification, or Stealthy. And many other classes as well have TWO great traits – Elementalist ONLY has its third trait. Orbweave for instance has Mana Shield and Familiar.

Monk has Sky Ancestry, Agile, and Good Karma. Crazy good.

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**Author:** ![havok6669](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/havok6669/32/72792_2.png) [@havok6669](https://community.gemsofwar.com/u/havok6669)\
**Post date:** [November 21, 2021, 9:30pm UTC](https://community.gemsofwar.com/t/how-do-you-feel-about-the-new-elementalist-class/72889/20 "2021-11-21T21:30:17Z")

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She kinda did get a nerf in a way if you roll lucky and get her stunned and frozen lol though unless you also get a brown troop frozen she can still loop you to death.

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