# How did players and development become enemies?

**URL:** https://community.gemsofwar.com/t/how-did-players-and-development-become-enemies/79469
**Category:** Off Topic
**Created:** [April 9, 2023, 9:45am UTC](https://community.gemsofwar.com/t/how-did-players-and-development-become-enemies/79469 "2023-04-09T09:45:30Z")
**Posts on this page:** 1
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### Author: ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)
#### Post date: [April 9, 2023, 10:48pm UTC](https://community.gemsofwar.com/t/how-did-players-and-development-become-enemies/79469/8 "2023-04-09T22:48:13Z")

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> [@Jerry\_the\_skunk](#):
>
> Where did it all start to go wrong?

It was more like a slow process, a mix of poor quality, promised fixes that never happened, lack of communication. I guess the breaking point for most was Weavergate, the grand finale in a series of extremely badly handled lootbox issues.

> [@An open letter to Steve Fawkner](https://community.gemsofwar.com/t/an-open-letter-to-steve-fawkner/72595):
>
> F2P games are like clouds, abundant, mostly indistiguishable, and when you move in for a closer look there’s just a damp feeling. I’m not sure how I stumbled over Gems of War all those years ago. Probably showed up on Steam as new release. Installed it, gave it a try, found it somewhat interesting. There wasn’t really much to do back then, mostly PvP, Arena and questing. There was also that gold based energy system still in place, so gaming session usually didn’t last long. Shovelware, or so I t…

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