# Hey devs, game is still broken on console

**URL:** <https://community.gemsofwar.com/t/hey-devs-game-is-still-broken-on-console/28812>\
**Category:** Gameplay Chat (PlayStation/Xbox)\
**Created:** [August 12, 2017, 5:59am UTC](https://community.gemsofwar.com/t/hey-devs-game-is-still-broken-on-console/28812 "2017-08-12T05:59:04Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [August 12, 2017, 6:49am UTC](https://community.gemsofwar.com/t/hey-devs-game-is-still-broken-on-console/28812/4 "2017-08-12T06:49:54Z")

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My suggestion would be record all your GW games for a few days and use those for data initially. Or if you feel it happens more in Ranked PVP then do 10-15 or so of those and record them. And then use those videos as a starting point. Either post them here on the forums, or ask a guild mate who you trust to not be biased to look over them.

The other thing is to be strict with your criteria as to what is considered “lucky” and what isn’t, and make sure it’s applied equally across all your recorded games. Sirrian actually detailed some of the criteria they’ve used in tests in your other thread, and that would probably be a good starting point.

> [@Dear devs, please fix your cheating AI on console](http://community.gemsofwar.com/t/dear-devs-please-fix-your-cheating-ai-on-console/20562/47):
>
> So we actually ran some tests on the AI last week, because we’re hearing a few complaints here… we simulated input from the human player, and ran 816 matches overnight on one of our console test kits. The simulation uses the AI to determine the human player’s move, but that only provides input for which Gems to switch & spells to cast… in ALL other respects the actual Gem Board can’t tell whether that input comes from a Human Player or an AI player. For the record: a) This was done with all c…

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