# Head in the Clouds

**URL:** https://community.gemsofwar.com/t/head-in-the-clouds/40770
**Category:** Official News
**Created:** [June 10, 2018, 11:00pm UTC](https://community.gemsofwar.com/t/head-in-the-clouds/40770 "2018-06-10T23:00:55Z")
**Posts on this page:** 1
**Showing post:** 37

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### Author: ![JuaitoR](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/juaitor/32/11770_2.png) [@JuaitoR](https://community.gemsofwar.com/u/JuaitoR)
#### Post date: [June 11, 2018, 10:24am UTC](https://community.gemsofwar.com/t/head-in-the-clouds/40770/37 "2018-06-11T10:24:46Z")

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My suggestion to how poison should work:  
50% chance to lose 1/8th of max life each turn.

The game already tracks a troops max life value for healing mechanics. This system allows for poison to scale with stats and for poisoned troops to actually be hindered. Pokemon style.

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_[View the full topic](https://community.gemsofwar.com/t/head-in-the-clouds/40770)._
