# Hard Vault Key Battle - AI Troop Stats

**URL:** <https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412>\
**Category:** Support\
**Created:** [August 12, 2020, 7:38pm UTC](https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412 "2020-08-12T19:38:45Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![DanAmlwch](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@DanAmlwch](https://community.gemsofwar.com/u/DanAmlwch)\
**Post date:** [August 12, 2020, 7:38pm UTC](https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412/1 "2020-08-12T19:38:45Z")

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Hi, does anybody know why the AI troop stats of a hard vault key are x3 the values of the scouted stats?

 ![HardVaultKeyBattle](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/f/8fb5a822226a18b3e11e9d50bfa9d0c59bd0503b.jpeg)

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**Author:** ![Magnusimus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/magnusimus/32/50652_2.png) [@Magnusimus](https://community.gemsofwar.com/u/Magnusimus)\
**Post date:** [August 12, 2020, 7:54pm UTC](https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412/2 "2020-08-12T19:54:17Z")

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You probably have you Casual PVP set to a harder difficulty.

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**Author:** ![DanAmlwch](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@DanAmlwch](https://community.gemsofwar.com/u/DanAmlwch)\
**Post date:** [August 12, 2020, 8:00pm UTC](https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412/3 "2020-08-12T20:00:41Z")

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Thank you for the reply.

Changing my Casual PvP to normal worked. Surely that “shouldn’t” affect a vault key battle? a glitch or oversight or potential bug?

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [August 12, 2020, 8:52pm UTC](https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412/4 "2020-08-12T20:52:48Z")

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It’s a known bug.

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**Author:** ![kanndae2003](https://avatars.discourse-cdn.com/v4/letter/k/94ad74/32.png) [@kanndae2003](https://community.gemsofwar.com/u/kanndae2003)\
**Post date:** [August 13, 2020, 8:38am UTC](https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412/5 "2020-08-13T08:38:48Z")

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Known? More like recurring. Any time they change how difficulty works on any part of the game, they forget to turn off the old difficulty setting and thus, both apply. Ta-da!

Wasted a Vault Key because of this error.

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**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [August 13, 2020, 8:59am UTC](https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412/6 "2020-08-13T08:59:00Z")

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> [@kanndae2003](#):
>
> Known? More like recurring.

Known = already reported and being worked on fixing.

> [@kanndae2003](#):
>
> Any time they change how difficulty works on any part of the game, they forget to turn off the old difficulty setting and thus, both apply.

Sometimes testing doesn’t catch up such situations. Most people when planning tests focus on testing new functionality without checking if it affects/is affected by other factors. That’s where bugs come to life.  
Playerbase is much larger than testerbase. So… even if testers are sometimes given free will to experiment with different setups, they might not catch up everything.

Seriously, its hard work behind the scenes.

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**Author:** ![kanndae2003](https://avatars.discourse-cdn.com/v4/letter/k/94ad74/32.png) [@kanndae2003](https://community.gemsofwar.com/u/kanndae2003)\
**Post date:** [August 13, 2020, 10:35am UTC](https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412/7 "2020-08-13T10:35:16Z")

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I’m aware of what “known” means.  
And I’ve worked behind the scenes.  
My point is they haven’t learnt from past mistakes

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**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [August 13, 2020, 10:38am UTC](https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412/8 "2020-08-13T10:38:20Z")

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They will learn… eventualy

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [August 13, 2020, 11:35am UTC](https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412/9 "2020-08-13T11:35:10Z")

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> [@kanndae2003](#):
>
> I’m aware of what “known” means.  
> And I’ve worked behind the scenes.  
> My point is they haven’t learnt from past mistakes

It was reported a few hours before this post came up, and Kafka acknowledged it and said the team is working on a fix for it. So, known bug.

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**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [August 13, 2020, 1:35pm UTC](https://community.gemsofwar.com/t/hard-vault-key-battle-ai-troop-stats/65412/10 "2020-08-13T13:35:06Z")

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It “shouldn’t”, but it’s been a bug affecting every feature for 3 years and the devs can’t ever remember to test a bug that affects every feature for 3 years. Their absolute favorite task is making the same mistake twice.

This is why they’ve been slowly removing difficulty sliders but, for some bizarre reason, they’re removing the casual PVP slider (the one that causes ALL bugs) last.
