# Guild ......... Wars

**URL:** <https://community.gemsofwar.com/t/guild-wars/8672>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 20, 2016, 10:12pm UTC](https://community.gemsofwar.com/t/guild-wars/8672 "2016-06-20T22:12:00Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![actreal](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/actreal/32/1945_2.png) [@actreal](https://community.gemsofwar.com/u/actreal)\
**Post date:** [June 21, 2016, 5:44am UTC](https://community.gemsofwar.com/t/guild-wars/8672/8 "2016-06-21T05:44:13Z")

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Sirrian has in the past expressed interest in a Mega-Boss concept:

> [@Would love to see big bosses for PVE content](http://community.gemsofwar.com/t/would-love-to-see-big-bosses-for-pve-content/4094/9):
>
> I’ve always though it’d be cool, with something like a Mega-Boss if it had 4 parts - for example a dragon with Head, Body, Claws and Tail. Each would have its own life point total, and a unique Spell, for example with a Red Dragon: Head = Breathe Fire (AoE Damage) Claws = Tear & Rend (Single Target Nuke) Body = Ruby Scales (Armor/Life buff) Tail = Tail Lash (Board Manipulation) Then each part of the body would have its own potential set of traits to deal with Might feel a little weird that …

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_[View the full topic](https://community.gemsofwar.com/t/guild-wars/8672)._
