# Guild Wars - why hasn't this been done already?

**URL:** https://community.gemsofwar.com/t/guild-wars-why-hasnt-this-been-done-already/65276
**Category:** Feature Requests and Game feedback
**Created:** [August 6, 2020, 6:16am UTC](https://community.gemsofwar.com/t/guild-wars-why-hasnt-this-been-done-already/65276 "2020-08-06T06:16:19Z")
**Posts on this page:** 1
**Showing post:** 26

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### Author: ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)
#### Post date: [August 7, 2020, 1:37am UTC](https://community.gemsofwar.com/t/guild-wars-why-hasnt-this-been-done-already/65276/26 "2020-08-07T01:37:12Z")

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> [@rojo](#):
>
> One solution is to stop making new guilds every 3 seconds.

This isn’t really a solution for the current situation, in which the starting Bracket for any new guild is already 400-500+.

Sure, each new guild that registers pushes that number even further, but doesn’t address pre-existing guilds.

Moreover, it’s not just the fact that the guilds are created, it’s also that registration is simple, encouraged (“Register Now!”, and guaranteed rewards) and _ **irreversible** _ (even if the guild is disbanded…).

Another compounding factor is, imo, the Guild and Guild Search interface.

- New players are prompted to join a Guild as one of their early tutorial (or Adventure Board?) tasks.

- While a _completely_ dead guild won’t show up in the Guild Search for them, guilds that only have a small amount of activity, and potentially lots of inactive (‘Zzz’) players, will.

- While _IN_ a guild, you can’t use the Guild Search to look for another

- The Guild Search also lacks nuance, and transparency. Being able to filter and sort _ **ALL** _ non-inactive Guilds, or at least a sorted list with the possibility of scrolling to the next page, by categories such as:

While some players may enjoy or aim for solo play,

1. The possibility remains for new players to be unaware of the opportunities out there, and spread out amongst various minorly active guilds that only slowly trickle down the Brackets.

2. Solo play doesn’t necessarily have to come at the expense of competition participation for group/full-guild play, even if it currently can.

In sum, I think the general sentiment that “there are too many guilds” and that “it’s too easy to make a guild” isn’t the right angle to look at, particularly because the development team has already (I believe) indicated they don’t think this is a problem and/or they still want people to be able to make guilds and experience the various aspects of the game as a solo and/or low-level player. My take is that ignoring this means that (reasonably/fairly or not) much of what could be fruitful discussion gets shelved as unable to be acted upon.

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