# Guild Wars - Sneak Peek VI

**URL:** <https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506>\
**Category:** Official News\
**Created:** [March 20, 2017, 5:10am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506 "2017-03-20T05:10:42Z")\
**Posts on this page:** 20\
**Page:** 20

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [March 23, 2017, 2:25pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/387 "2017-03-23T14:25:21Z")

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> [@Sirrian](#):
>
> If your objection is that other players who work harder and coordinate better than your guild will out-earn you… that’s a legitimate position to have. I don’t think we can ever STOP that in a competitive game, but we can look to soften it.

id like you to soften it very much

the current reward table is totally instigating it

> [@Sirrian](#):
>
> The feedback from the PvP System (we DO listen!) was that people wanted BIG EPIC rewards

not really at least not me,  
i do acknowledge that pvp ranking rewards are rather pitiful even at top ranks but my main concern is that it rewards the very small % of community in total. i would like to see more rewards for the lower ranks and maybe adding a few more ranks to the bottom of it so that fighting for pvp ranking would actually start making sense for more ppl  
im honestly shocked that all you picked from pvp ranking rewards feedback was that ppl want big rewards for selected few ppl… most of ppl dont want that as a main or only improvement in that area ☹

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**Author:** ![jeno](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeno/32/20235_2.png) [@jeno](https://community.gemsofwar.com/u/jeno)\
**Post date:** [March 23, 2017, 2:26pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/388 "2017-03-23T14:26:00Z")

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am i right to assume that guild wars in essence is our regular pvp leaderboard, but as a group? not guilds wage wars towards each other?

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [March 23, 2017, 2:26pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/389 "2017-03-23T14:26:54Z")

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you are kind of correct, the guild will have their ace defense player but probably guilds wont be even able to choose which guilds they are going to fight with

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**Author:** ![Delinquent](https://avatars.discourse-cdn.com/v4/letter/d/7c8e57/32.png) [@Delinquent](https://community.gemsofwar.com/u/Delinquent)\
**Post date:** [March 23, 2017, 2:34pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/390 "2017-03-23T14:34:54Z")

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> [@Annaerith](#):
>
> how about keep one bracket but spread them differently?so that more guilds get happier about participating at all?
> 
> Rank1 600gems (saved 900)  
> r2 500gems (saved 500)  
> r3 400gems (saved 100)  
> r4-6 300x3 gems=900 (saved 300)  
> r7-10 250x4 gems=1000 (saved 200)  
> r11-20 10x200=2000  
> r21-50 30x150=4500 (spent 1500)  
> r51-100 50x100=5000 (spent 1000)  
> r101-200 100x60=6000  
> r201-400 200x40=8000  
> r401-1000 600x20=12000
> 
> total = the same = 40400 gems (total same as original Sirrians table)

All you did was give 50 more gems to 21-50 and 20 more gems to 51-100. Is everyone really losing their minds over 20-50 gems that are rewarded to the rank 21-100 guilds? It seems pretty marginal to me. Particularly since everyone seems to assume they’ll be spending 240 gems/week. If everyone is spending 340 gems/week then doing 150 vs 100 or 100 vs 80 doesn’t seem that big of a deal.

> [@Ivar](#):
>
> ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/3/43b12eb2e5ef9684534a0789a2c7125a2fdc58c1.png)  
> \*Assuming full guilds with 30 members each.

This also seems to run out of steam very quickly. You’re down to 0 gems in 2 more brackets… I’m pretty sure there are more than 25 guilds in the game. This just doesn’t scale.

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [March 23, 2017, 2:36pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/391 "2017-03-23T14:36:49Z")

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20-50 gems may seem insignificant but when you factor in human nature, it won’t be. There’s a real, palpable perception of “haves” and “have nots” in this game and stuff like this makes it worse, whether it’s real or imagined.

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<div class="post-metadata">

**Author:** ![Delinquent](https://avatars.discourse-cdn.com/v4/letter/d/7c8e57/32.png) [@Delinquent](https://community.gemsofwar.com/u/Delinquent)\
**Post date:** [March 23, 2017, 2:38pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/392 "2017-03-23T14:38:22Z")

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I don’t think people will be any more or less upset if they’re getting 80 vs 100 gems. That doesn’t fundamentally alter the reward structure.

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<div class="post-metadata">

**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [March 23, 2017, 2:38pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/393 "2017-03-23T14:38:53Z")

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> [@Ivar](#):
>
> The devs, if they opt out for a bracket/league system in this SKETCHED model would need to make a whole better reedistribution.

> [@Ivar](#):
>
> i just tossed some numbers on the first three ranks because (…)

allright point taken,

but please understand my point of wiev that there was no clear statement about gems weight between high and low ranks of each bracket suggesting that the weight could be totally wrong and that the whole idea doesnt base on putting precisely this kind of weight in it

if devs accepted the general idea offered by you - cosidering their original table weight - they could as well just leave it still the same way unbalanced (too much for seledcted few and too little for the rest) and then your idea would actually hurt the community instead of helping

an that is/was the main concern for me

since you cleared that missunderstanding now, im lookign at your idea with a new light that looks much better 🙂

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [March 23, 2017, 2:39pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/394 "2017-03-23T14:39:28Z")

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Depends on how many the people above them are getting.

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<div class="post-metadata">

**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [March 23, 2017, 2:42pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/395 "2017-03-23T14:42:24Z")

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> [@Delinquent](#):
>
> All you did was give 50 more gems to 21-50 and 20 more gems to 51-100. Is everyone really losing their minds over 20-50 gems that are rewarded to the rank 21-100 guilds? It seems pretty marginal to me.

its not marginal for those 80 guilds (gems piling every week)  
with that small change the rank 21-50 will be much more attractive to fight for, as well as the 51-100 rank. hopefully enough attractive to actually give mroe satisfaction then frustration from the competition around it

i really wanted to give more to the lower ranks too but i ran out of gems (assuming devs dont want to give any more gems in total then the original table)

> [@Delinquent](#):
>
> That doesn’t fundamentally alter the reward structure.

i cant help in fixing the “fundamental” part of reward structure unless devs decide to give out more gems  
i tried to do the best with what they offered

> [@Delinquent](#):
>
> This also seems to run out of steam very quickly. You’re down to 0 gems in 2 more brackets… I’m pretty sure there are more than 25 guilds in the game. This just doesn’t scale.

i know

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<div class="post-metadata">

**Author:** ![en9nhcet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/en9nhcet/32/1673_2.png) [@en9nhcet](https://community.gemsofwar.com/u/en9nhcet)\
**Post date:** [March 23, 2017, 2:43pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/396 "2017-03-23T14:43:08Z")

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@Devs

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<div class="post-metadata">

**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [March 23, 2017, 2:45pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/397 "2017-03-23T14:45:42Z")

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> [@Delinquent](#):
>
> This just doesn’t scale.

Re-read:

> [@Ivar](#):
>
> And i just tossed some numbers on the first three ranks because i was mainly explaining that the highest rank on any inferior Bracket/League should earn the same rewards as the lowest rank from a superior Bracket/League because after the end of the week they could be able to ascend into that superior Bracket/League and if they can’t move beyound the lowest rank (five in the example) they just shouldn’t get less than what they were earning.

Also re-read this:

> [@Ivar](#):
>
> I’ll have to remind you that i just sketched a simple, short model… It’s up to the devs how much “somethings” they want/feel like they should put as rewards so i didn’t put a lot of thought because they could still ignore it completely and stick to their plan for any number of reasons they might have.
> 
> Even if i could elaborate a perfect universal equation to solve it by losing three nights of sleep being fueled by coffee and obssession they could still just say. “Thank you for your suggestion, but we already have it all setup.”
> 
> So… i sticked with something short and simple, based on @Stan’s idea, and called it a day. Sorry if it wasn’t much clear before.

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<div class="post-metadata">

**Author:** ![Delinquent](https://avatars.discourse-cdn.com/v4/letter/d/7c8e57/32.png) [@Delinquent](https://community.gemsofwar.com/u/Delinquent)\
**Post date:** [March 23, 2017, 3:27pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/398 "2017-03-23T15:27:53Z")

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I think the “leagues” idea is much stronger than the “brackets” idea everyone has fixated on. With brackets you either run out of rewards too quickly, or you have to do a weird system where there are multiple bracket with the same rewards. That problem with the latter system is that it would mean a weaker guild in a lower bracket could rank highly in that lower bracket and actually get better rewards than a stronger guild in a higher bracket. They’d then be encouraging people to do poorly in order to get the best rewards, which is clearly a bad idea.

I also assume Leagues is a lot more work. Presumably they’re taking the code from Ranked PvP and reusing it to save a lot of time and effort.

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<div class="post-metadata">

**Author:** ![efh313](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/efh313/32/34349_2.png) [@efh313](https://community.gemsofwar.com/u/efh313)\
**Post date:** [March 23, 2017, 3:33pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/399 "2017-03-23T15:33:59Z")

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> [@Annaerith](#):
>
> If your objection is that other players who work harder and coordinate better than your guild will out-earn you… that’s a legitimate position to have. I don’t think we can ever STOP that in a competitive game, but we can look to soften it.
> 
> id like you to soften it very much
> 
> the current reward table is totally instigating it
> 
> Sirrian:  
> The feedback from the PvP System (we DO listen!) was that people wanted BIG EPIC rewards
> 
> not really at least not me,

So… I found this fascinating… because I have to agree with @Annaerith on this one. The majority of the “complaints” I’ve seen about PvP rewards were that they were a pittance compared to the time required to even be competitive. You can find above where, I think @HKdirewolf played over 28 hours and barely made top 100. Ridiculous. So yes, for 30+ hours of gameplay THOSE rewards should be scaled up, or be EPIC, to use @Sirrian’s words.

HOWEVER, what more people have said (from my experience here on forums) is that they wished that the rewards AS IS, were just enlarged to allow more players to sit at the table. And that is was is being completely missed here in GW! Once again you create a new feature that rewards only 30 players (1 guild) out of a player base of 30k? (I wont pretend to know how many active players there are.)

And while the gems thing is an issue… I think we’ve forgotten something VERY important. The real “diamond” is the unique GW troop offered. Everybody failed to notice that the top spot is awarded 100 copies!

Which means that, **ASSUMING GW Points will mirror PVP closely enough that the GW leaderboard will resemble the current Guild Rankings Leaderboard** , Guild A, who is always on top of said Leaderboard will take first place 2 weeks in a row, securing 200 copies of said troop and immediately having it Mythic. In that same time, my guild which will fight its hardest and probably, based on current leaderboards, place in the 15-30 range, will secure only 40-48 copies of the same card.

I think the real issue is the DISPARITY of distribution between Rank 1 and Rank 50, which when you look back and realize there are literally 100s of Guilds behind that just makes you hear that, 8-bit sad music “WAH WAH WAH”. And none of us VOCAL, GoW supporters want to see the devs work this hard on a feature that is going to hit the game as a disappointment to the vast majority of the SILENT player base.

I think its safe to say that most of the people “complaining” stand to do fairly well within the given structure, assuming we understand it correctly, our concern truly is for the good of the game.

Lastly, but not least, the people that want or need the EPIC rewards @Sirrian are not the people getting them under the current design, based on our expectation of how the leaderboard will play out. You should be making mid level guilds feel like they have a shot at EPIC rewards as well. And 400 gems to them is epic, 1500 is a windfall, for sure, but to people that are sitting on 6k+ gems… The EPIC is lost before it begins.

Sorry for the wall of text, but its all from a place of love and passion for GoW!! ❤

tl;dr- Rewards need to feel EPIC for everybody to fully engage, or entice, the ENTIRE player base into participating in GW. 😉

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 23, 2017, 3:40pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/400 "2017-03-23T15:40:44Z")

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> [@efh313](#):
>
> Rewards need to feel EPIC for everybody to fully engage, or entice, the ENTIRE player base into participating in GW.

This. Which may mean largely ignoring a lot of the speculation and grumbles in this thread… which come from a disproportionately active and engaged minority… Except my views, as I am clearly right. Obviously.

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<div class="post-metadata">

**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [March 23, 2017, 3:41pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/401 "2017-03-23T15:41:28Z")

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With PVP, the problem is that there are “accounts” in this game that are playing 24 hours A DAY.

If they scale the rewards so that legit players get rewarded for their time, the people that are exploiting the system will blow the entire economy out of whack.

At this point I’m ready to say that there’s simply no way to fix any of it effectively.

The real solution to the PVP problem is to gate playing time like other F2P games do. Unfortunately, the lack of a daily energy mechanic is one of the things that made GoW unlike so many other F2P games out there.

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<div class="post-metadata">

**Author:** ![Delinquent](https://avatars.discourse-cdn.com/v4/letter/d/7c8e57/32.png) [@Delinquent](https://community.gemsofwar.com/u/Delinquent)\
**Post date:** [March 23, 2017, 3:42pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/402 "2017-03-23T15:42:43Z")

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Why do you keep going back to PvP? This is a discussion about Guild Wars where this is a hard limit on how many battles you can do. It’s irrelevant. (You’re right though. An energy mechanic is the only way to fix the problem and players have been very clear that they dislike energy mechanics.)

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<div class="post-metadata">

**Author:** ![Delinquent](https://avatars.discourse-cdn.com/v4/letter/d/7c8e57/32.png) [@Delinquent](https://community.gemsofwar.com/u/Delinquent)\
**Post date:** [March 23, 2017, 3:43pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/403 "2017-03-23T15:43:54Z")

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So what does that look like in practice? Can you take the payouts @Sirrian proposed and modify them so they feel EPIC for everyone without giving away the farm? Is that literally minor adjustments to a couple of tiers per @Annaerith’s payouts?

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<div class="post-metadata">

**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [March 23, 2017, 3:44pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/404 "2017-03-23T15:44:57Z")

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Because that seems to be the problem everybody is fixated on.

Furthermore, I can’t find the best way to articulate it but I don’t think it’s completely irrelevant. The people/guilds at the top of the current PVP ladder have MUCH more resources than the average player, meaning they have the ability to create teams and combinations not everybody else can.

Their PVP status gives them an inherent advantage in every other game mode, including GW. But until we see it in action, I can only say that’s my opinion.

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<div class="post-metadata">

**Author:** ![Darkness](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/darkness/32/2712_2.png) [@Darkness](https://community.gemsofwar.com/u/Darkness)\
**Post date:** [March 23, 2017, 3:55pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/405 "2017-03-23T15:55:41Z")

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> [@Delinquent](#):
>
> Why do you keep going back to PvP? This is a discussion about Guild Wars where this is a hard limit on how many battles you can do. It’s irrelevant.

Excellent summary of why the continuous comparitie of GW to PVP is nonsense. 😃

PVP is completely unrelated to GW so can we please move on from this endless rehashing of incorrect assumptions ?

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<div class="post-metadata">

**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [March 23, 2017, 4:07pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-vi/21506/406 "2017-03-23T16:07:14Z")

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@Nimhain  
Let’s prioritize consoles getting the guild war patch as beta. Console players are happy with the current plan, and mobile/PC players will have to see how fun it is before their complaints/suggestions stop.

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