# Guild Wars - Sneak Peek II

**URL:** <https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320>\
**Category:** Official News\
**Created:** [February 20, 2017, 4:34am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320 "2017-02-20T04:34:39Z")\
**Posts on this page:** 1\
**Showing post:** 72

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**Author:** ![Sirrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirrian/32/35758_2.png) [@Sirrian](https://community.gemsofwar.com/u/Sirrian)\
**Post date:** [February 20, 2017, 7:47am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320/72 "2017-02-20T07:47:00Z")

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> [@ogunther](#):
>
> Sirrian has talked about wanting to make sure his players are having fun and this just seems counter-intuitive to that.

Our data says that top players are pretty much in the game playing every day… so for the most part, I think this is following the play patterns of the majority of our playerbase  
But as always, I’m very interested in the feedback of the players who might fall through the cracks, so we can improve our systems for everybody.

Why don’t we let you play the games any time? My initial thought is that it allows (almost encourages) the last minute rush, which removes the daily fun of seeing if you won the previous day’s war, before you move onto the next one.

It believe it _could_ even result in a last-day rush meta where the top guilds require everyone to hold off until Sunday in order to surprise their rivals. It’s really hard to think of a scheduling system that doesn’t allow some shenanigans unfortunately… but we’re not locked in yet, so we have wiggle room to try a few things.

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_[View the full topic](https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320)._
