# Guild Wars - Sneak Peek II

**URL:** <https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320>\
**Category:** Official News\
**Created:** [February 20, 2017, 4:34am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320 "2017-02-20T04:34:39Z")\
**Posts on this page:** 1\
**Showing post:** 41

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [February 20, 2017, 6:24am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320/41 "2017-02-20T06:24:12Z")

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> [@ogunther](#):
>
> @Sirrian, am I understanding this correctly that in order to maximize points, all guild members must complete (i.e. Win) 5 guild fights each day (well 6 out of 7 days each week, I guess)?
> 
> This means to be competitive guilds are going to have to start requiring members to log in and play almost every day of the week? I’m not looking forward to seeing what that results in. Granted 5 fights shouldn’t take that much time but that’s one more requirement we’ll have to enforce now. Can’t say I’m happy about that.

> [@Grundulum](#):
>
> Or you accept that your guild will never be fully competitive if it’s filled with casual players. There’s nothing wrong with not maximizing every possible bonus each week.

> [@Ozball](#):
>
> Remember that Guild Wars isn’t compulsory for guilds to participate in. (though granted we haven’t seen what the rewards are yet)

Per Guild Wars preview part one, one of their design requirements for guild wars was “it needs to give a reward you can’t get anywhere else.” If it ends up being unique content (eg. troops), then the mode will be looked upon as “required” by many. I don’t like competitive features as a whole in games like this and I don’t want to be essentially hamstrung into it because it is the only way to get a certain thing required to progress in the game. I can put in my time per week with the game’s reward structures as they are now, but even five battles _daily_ (considering they have to be specific, tailor made teams that would likely be much slower than normal PvP battles) could be a dealbreaker for me.

However, this seems at odds with another one of the design requirements:

> [@Guild Wars - Sneak Peek I](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/1):
>
> - **It has to fit into players’ normal patterns of play… so it’s not really another thing that core players have to do every day**
> - It has to get Guilds talking and coordinating their members
> - It has to promote diversity of teams
> - It has to be a rewarding experience for tiny casual Guilds right up to the big end-game Guilds
> - The best Guilds with the best players need to be able to stand out and win (sounds obvious? but it’s a thing you need to constantly consider when you design scoring systems)
> - **There needs to be a unique Guild Wars reward you can’t get from anywhere else**

I’m not seeing yet how it could possibly fit both those criteria at the same time. Unless, of course, the “reward you can’t get anywhere else” could just as easily be another way to get stuff you _can_ get _everywhere_ else (eg., a token that you can use in place of any arcane would technically fit into this but still not very valuable because Arcanes are already readily available).

One last thing, on the subject of bonuses. Might I suggest that a full single color team give at least double the bonus as three on a team? You don’t even have to sacrifice anything to slap three blue troops in a Valk team (which is true for about anything that can be fed by a universal converter), but using four blue troops at least has you thinking somewhat outside the box.

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_[View the full topic](https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320)._
