# Guild Wars - Sneak Peek II

**URL:** <https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320>\
**Category:** Official News\
**Created:** [February 20, 2017, 4:34am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320 "2017-02-20T04:34:39Z")\
**Posts on this page:** 1\
**Showing post:** 298

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [February 21, 2017, 9:58am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320/298 "2017-02-21T09:58:37Z")

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> [@Sirrian](#):
>
> Why don’t we let you play the games any time? My initial thought is that it allows (almost encourages) the last minute rush, which removes the daily fun of seeing if you won the previous day’s war, before you move onto the next one.

actually i think “last minute rush” would be totally fine if there was no difference in ranking gain/loss regarding **“when”** are the fights done:

- if the points gained/lost are not changing depending on the enemy points gained/lost during the current week

and

- if the enemy matchmaking is not dependant upon the ranking change during the current week

(basically if there was no extra points available for ganging up / timing then ppl wouldnt go for the “rush” to begin with, and when a guild would organise a “rush” it would rather be perceived as a brag not an abuse, turning the rush into something rather positive or neutral)

then i think the last minute rush bad effect would be minimised while the benefits of time flexibility could be saved and we would keep the non-reastrained Gems of War that we know and love so much 🙂

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