# Guild Wars - Sneak Peek I

**URL:** <https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006>\
**Category:** Official News\
**Created:** [February 13, 2017, 2:30pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006 "2017-02-13T14:30:27Z")\
**Posts on this page:** 1\
**Showing post:** 85

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**Author:** ![Sirrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirrian/32/35758_2.png) [@Sirrian](https://community.gemsofwar.com/u/Sirrian)\
**Post date:** [February 13, 2017, 6:16pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/85 "2017-02-13T18:16:08Z")

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I’m veering off the topic of guild wars here entirely… and this is NOT a promise of a feature!  
But it seems to me that we really need a crafting system of sorts where you can target something that you need, and at least see a clear path of how to work towards getting it.

I know we’ve talked quite a bit about that here in the office, and I feel the solution to the problem might lie somewhere in there.

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_[View the full topic](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006)._
