# Guild Wars - Sneak Peek I

**URL:** https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006
**Category:** Official News
**Created:** [February 13, 2017, 2:30pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006 "2017-02-13T14:30:27Z")
**Posts on this page:** 1
**Showing post:** 206

<div class="post-metadata">

### Author: ![XLS78](https://avatars.discourse-cdn.com/v4/letter/x/b2d939/32.png) [@XLS78](https://community.gemsofwar.com/u/XLS78)
#### Post date: [February 14, 2017, 11:30pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/206 "2017-02-14T23:30:06Z")

</div>

Infinite progression opportunities are very important for motivation. I love some of the ideas being presented here and just wanted to cross-post a couple of related ones:

> [@Infinite progression concepts](http://community.gemsofwar.com/t/infinite-progression-concepts/19625):
>
> I beat the drum pretty regularly on infinite progression potential, since everyone needs motivation to keep striving, no matter how much they have already achieved. Hard scaling to make end-game progression is important to ensure competitiveness, but the critical goal is to make sure there’s always something exciting left to do. Here are two ideas that could help out with that: New game+ The Keeper of Souls offers you a bargain, though as with any of his offers, the price is heavy. You must…

---

_[View the full topic](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006)._
