# Guild Wars - Sneak Peek I

**URL:** <https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006>\
**Category:** Official News\
**Created:** [February 13, 2017, 2:30pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006 "2017-02-13T14:30:27Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![death](https://avatars.discourse-cdn.com/v4/letter/d/aeb1de/32.png) [@death](https://community.gemsofwar.com/u/death)\
**Post date:** [February 14, 2017, 2:29am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/165 "2017-02-14T02:29:04Z")

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I started playing this game before trait stones , ascension and VIP.  
I was very lucky to get in a top guild before I was even level 20. 500+ glory keys and gems every week min.  
Everyone’s experience will be different when they first started out.

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**Author:** ![HKdirewolf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hkdirewolf/32/21614_2.png) [@HKdirewolf](https://community.gemsofwar.com/u/HKdirewolf)\
**Post date:** [February 14, 2017, 2:41am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/166 "2017-02-14T02:41:51Z")

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No worries, I realize that post has no place in this thread so deleting it.

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [February 14, 2017, 2:47am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/167 "2017-02-14T02:47:28Z")

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You didn’t need to delete it. I just wanted to make sure that people know that wanting ways to encourage players to stay in their current guild is radicallly different that wanting ways to prevent them from leaving.

I am for the former but definitely against the latter.

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**Author:** ![Ashasekayi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ashasekayi/32/61090_2.png) [@Ashasekayi](https://community.gemsofwar.com/u/Ashasekayi)\
**Post date:** [February 14, 2017, 2:53am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/168 "2017-02-14T02:53:28Z")

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> [@htismaqe](#):
>
> Completely 100% false. That was never intimated let alone actually said.

It was actually said. It just wasn’t said by you. I can’t be bothered to look for it right now. But, some guy wrote a rambling post about devs curtailing the movement of players to lessen the movement of players moving to top guilds.

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [February 14, 2017, 3:00am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/169 "2017-02-14T03:00:51Z")

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If that’s the case, I stand corrected.

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**Author:** ![Aelthwyn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/aelthwyn/32/4645_2.png) [@Aelthwyn](https://community.gemsofwar.com/u/Aelthwyn)\
**Post date:** [February 14, 2017, 3:15am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/170 "2017-02-14T03:15:17Z")

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> [@Sirrian](#):
>
> we will do the entire week’s matchmaking before the first battle is fought

Just thinking… It means that a guild might have its sister guild has an opponent?

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [February 14, 2017, 3:47am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/171 "2017-02-14T03:47:47Z")

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It’s this one: [Game improvement suggestions](http://community.gemsofwar.com/t/game-improvement-suggestions/19760)

Spoiler warning: nothing of value is contained within.

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**Author:** ![Vangor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vangor/32/31404_2.png) [@Vangor](https://community.gemsofwar.com/u/Vangor)\
**Post date:** [February 14, 2017, 4:28am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/172 "2017-02-14T04:28:21Z")

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Lol yeah… I believe i spent a good deal of time flaming the OP on that thread and then the discussion eventually turnes to talking about cheese if memory serves

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**Author:** ![Mariox](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mariox/32/6721_2.png) [@Mariox](https://community.gemsofwar.com/u/Mariox)\
**Post date:** [February 14, 2017, 4:54am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/173 "2017-02-14T04:54:47Z")

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One thing that can be added is different stats. Like keeping track of perfect arena runs, or how many times you killed a bone dragon in PvP.

I am hoping the score you get will be based on troop rating. Can use a strong team to for sure win, but get less points. Or use a weak team that will take more planning/skill to win more points.

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [February 14, 2017, 5:11am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/174 "2017-02-14T05:11:31Z")

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> [@Mariox](#):
>
> I am hoping the score you get will be based on troop rating. Can use a strong team to for sure win, but get less points. Or use a weak team that will take more planning/skill to win more points.

It looks like they are hoping people will be using a number of different types of teams.

> [@Sirrian](#):
>
> It has to promote diversity of teams

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [February 14, 2017, 6:45am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/175 "2017-02-14T06:45:41Z")

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So worth looking into a crafting function…? Ideally as a mini game, so you can gate entry and perhaps limit attempts with a new currency/ token?

…and something to spend souls on… make them function a bit like dust in hearthstone…

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [February 14, 2017, 8:07am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/176 "2017-02-14T08:07:16Z")

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This thread moves _way_ too fast to keep up with …

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [February 14, 2017, 8:14am UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/177 "2017-02-14T08:14:06Z")

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> [@Sirrian](#):
>
> we really need a crafting system of sorts where you can target something that you need, and at least see a clear path of how to work towards getting it.

> [@Sirrian](#):
>
> creating clearly-achievable paths towards their various goals for players in early end-game or moving towards it.
> 
> Be assured this is now firmly on our radar!

yes yes yes thank you and yes please 😁😁😁

@Sirrian you guys gave us best Valentine present 🎁 so far with this development. 💗

Happy Valentines everybody! 😘 💗

ps. im guessing that (just wild guessing!) :

> [@Sirrian](#):
>
> It has to fit into players’ normal patterns of play… so it’s not really another thing that core players have to do every day

means guild war fights will count towards regular pvp ranked fights 😉

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**Author:** ![Nakirahdark](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nakirahdark/32/20867_2.png) [@Nakirahdark](https://community.gemsofwar.com/u/Nakirahdark)\
**Post date:** [February 14, 2017, 3:43pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/178 "2017-02-14T15:43:32Z")

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This is awesome… so will it be guild vs guild around the same lvls? Or just radomly selected?

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**Author:** ![nacthenud](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nacthenud/32/3084_2.png) [@nacthenud](https://community.gemsofwar.com/u/nacthenud)\
**Post date:** [February 14, 2017, 7:34pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/179 "2017-02-14T19:34:06Z")

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> [@Shimrra](#):
>
> > [@Sirrian](#):
> >
> > we really need a crafting system
> 
> Troops _and_ traitstones…

I’ve been thinking about/wishing for this for a while. Every time I’m hurting for some Runic Traitstones and staring at the big pile of unused minor and major traitstones, I think it would be great to have a system where I can ascend traitstones like I ascend troops. Combine lower level copies to create higher level traitstones.

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [February 14, 2017, 8:02pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/180 "2017-02-14T20:02:50Z")

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Isn’t the point of Mythics to create an objective for end-gamers? It seems like folks are saying that there are relatively clear goals from early thru mid-game then when you hit end-game it dries up. It seems like Mythics are the answer in that they’re a really rare troop that even end-gamers struggle to get. Except, it also seems like end-gamers are complaining that they can’t get Mythics.

Does that mean the Mythics are working and the complaints should be ignored? Or does that mean they’re not a good solution for some reason?

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**Author:** ![Mgla](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mgla/32/18380_2.png) [@Mgla](https://community.gemsofwar.com/u/Mgla)\
**Post date:** [February 14, 2017, 8:06pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/181 "2017-02-14T20:06:14Z")

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I’m going with “not working as intended”

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [February 14, 2017, 8:13pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/182 "2017-02-14T20:13:29Z")

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I encourage people to explain why and offer solutions (basically always). Just saying “It’s broken” isn’t likely to lead anywhere.

To reiterate, if end-game players are complaining that they can’t get mythics, but are still here playing, then that seems like pretty strong evidence that they’ve created a desirable reward for end-gamers that those players are chasing and which keeps them playing.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [February 14, 2017, 8:36pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/183 "2017-02-14T20:36:54Z")

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In my opinion, the devs could satisfy this dichotomy of design by making the “crafting” solution (where you grind your way to a Mythic, perhaps with a daily quota) take longer than the current release cadence of one per month. That way, you give players both a long-term goal and a RNG goal, and those who only grind will fall behind, but at a reduced rate.

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**Author:** ![Ashasekayi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ashasekayi/32/61090_2.png) [@Ashasekayi](https://community.gemsofwar.com/u/Ashasekayi)\
**Post date:** [February 14, 2017, 8:48pm UTC](https://community.gemsofwar.com/t/guild-wars-sneak-peek-i/20006/184 "2017-02-14T20:48:39Z")

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> [@Studs](#):
>
> To reiterate, if end-game players are complaining that they can’t get mythics, but are still here playing, then that seems like pretty strong evidence that they’ve created a desirable reward for end-gamers that those players are chasing and which keeps them playing.

I don’t think it’s evidence of that. I already know of end gamers that rage quit over the issue. The problem is that some people come to the conclusion that it is nearly impossible to get missing mythics AND reliably chase new ones during exclusive weeks. No one has that impression of other rarities.

As a completionist myself, I don’t believe I will ever get the two mythics I’m missing since I use the “hoard for exclusive week” strategy. This fact irks me. However, I can ignore those two for now. If I were missing substantially more, I’d probably lose interest in the game because of that feeling of not being able to at least work or pay to get them.

I have no problem with long goals that I can actively work towards. However, the mythic situation is problematic and filled with frustration. Obviously, Sirrian understands this now since he is open to discussing crafting.

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