# Guild Wars Reimagined

**URL:** <https://community.gemsofwar.com/t/guild-wars-reimagined/87278>\
**Category:** Official News\
**Created:** [March 11, 2025, 2:00am UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278 "2025-03-11T02:00:11Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [March 16, 2025, 11:58pm UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/132 "2025-03-16T23:58:14Z")

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> [@anotheracc](#):
>
> - clarify again the question on class restriction, because there is a possible double interpretation of the previous answer (where you were asked about **CLASS** and weapons):  
> at the first guild war will there be a **BROKEN SPIRE** and the class restriction in attack is **WARLORD**? or can we use any class in attack?
> - will there be any class restriction in defense based on positioning in keep in defense?
> - currently in pvp medals in defense are disable, it does not depend on what medals are selected from the defending player (this can be seen if in pvp battle click on the army and look at its bonuses and do not find anything about medals). accordingly, the question - **in GW in defense will be affected by the medals of a particular player**? I hope that I do not need to explain how important this is (hello freeze without orpheus).
> - if a player left the guild during the setup of defense and a new player came - he will be able to participate in the guild war? I understood correctly that the line - is an hour before the start of the first day of battles?

1 Only your weapon and your Troops are restricted to whatever the event attack is or the Keep defense is… your class is irrelevant.  
2. All defense restrictions have been shared, they are troop types only except at the Palace, which is a colour.  
3. No, medals are not tied to your defense team - so when someone attacks them, there aren’t medal bonuses.  
4. If a player joins a Guild during an active GW event, they cannot defend a location, they will only be able to attack.

> [@Nagflar\_dv](#):
>
> - Are the current attack restrictions include class OR only weapon (broken spire)?
> - At a “map” of a keep there’s a “ways” between tiers. Are they real ways between bildings? For example in a green keep if i chose to beat Glade at a first tier will i able to chose a Portal (not connecnted to a Glade) at a 2 tier? And if I beat a Coockhouse - i will hawe no other options besides of beating maze after it?

1. As mentioned above… Broken Spire restriction will be troops and weapons from that Kingdom
2. In the example of the Green keep… once you beat the Gate you can go to the Shrine OR the Glad \> if you beat the Glade then you can do the Fletcher OR the Cookhouse… etc etc. You set your path through the Keep.  
You cannot go from the Glade to the Portal,.

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**Author:** ![Nagflar\_dv](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nagflar_dv/32/100704_2.png) [@Nagflar\_dv](https://community.gemsofwar.com/u/Nagflar_dv)\
**Post date:** [March 16, 2025, 11:59pm UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/133 "2025-03-16T23:59:09Z")

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Thank you!

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**Author:** ![Darkborne](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/darkborne/32/95796_2.png) [@Darkborne](https://community.gemsofwar.com/u/Darkborne)\
**Post date:** [March 17, 2025, 12:32am UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/134 "2025-03-17T00:32:53Z")

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Thank you for clarifying this. Having to be restricted by the Broken Spire hero class (Warlord) would have been very problematic in certain situations.

Not having Orpheus medals set on defense is something that we can take advantage of though. For example, if they don’t have Orpheus medals and no way to cleanse, 4 matches with elementalist will make quick work of them.

We’re all going to have to learn and adapt. People that have waited this long for Guild Wars to return might as well give it a shot.

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**Author:** ![anotheracc](https://avatars.discourse-cdn.com/v4/letter/a/7993a0/32.png) [@anotheracc](https://community.gemsofwar.com/u/anotheracc)\
**Post date:** [March 17, 2025, 12:38am UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/135 "2025-03-17T00:38:18Z")

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@Jeto thanks for the quick replies!  
I have one more question, which is about the bonus 1000 points ( Building Sets & Score Bonuses). i didn’t really understand how it would work.  
can we get this bonus once a day - if we defeat/capture at least once all locations in KEEP? or can we get this bonus EVERY time we capture all locations once - let’s say 3 people took THREE different paths from the gate to the palace, defeated each one on their own path (1 of them defeated the palace), and the guild got 1000 points?

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [March 17, 2025, 12:41am UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/136 "2025-03-17T00:41:13Z")

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You get this, once a day, if your guild as a whole, has defeated every single location in a keep at least once.

So, if you won gate \> glade \> cookhouse \> maze \> palace, someone else did gate \> glade \> fletcher \> apothecary and another person did shrine \> portal \> temple - then your Guild gets an additional 1,000 points

You only need to win a battle at each location once.

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [March 17, 2025, 4:32am UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/137 "2025-03-17T04:32:01Z")

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> [@Jeto](#):
>
> Only your weapon and your Troops are restricted to whatever the event attack is or the Keep defense is… your class is irrelevant.

This is a longstanding (almost fundamental) issue with the Hero troop generally, because the Class assigns the Hero’s secondary Troop Type (Warlord/Titan = Giant, etc.).

For example, on a whim I browsed a few PVP regions with Troop Type restrictions in place, and it didn’t take long to find this defense team as a spot example:

> **Assassin (rogue) class in a Knight zone**
>
> - Trick or Treat / Assassin hero
> - Champion of Anu
> - Dragonknight Amira
> - Immortal Libara

Again, Rogue typed hero in a Knight required zone.

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**Author:** ![Risa](https://avatars.discourse-cdn.com/v4/letter/r/f6c823/32.png) [@Risa](https://community.gemsofwar.com/u/Risa)\
**Post date:** [March 17, 2025, 6:55am UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/138 "2025-03-17T06:55:21Z")

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> [@Jeto](#):
>
> You get this, once a day, if your guild as a whole, has defeated every single location in a keep at least once.
> 
> You only need to win a battle at each location once.

Thanks for clarification. I was thinking we could get multiple times - say, if every building were conquered at least 10 times, we would get 10 x 1000 bonus point. Since that’s not the case, it greatly reduces room for (and therefore, difficulty of) coordination. I’m both disappointed slightly and relaxed greatly.

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**Author:** ![Starlite](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/starlite/32/43018_2.png) [@Starlite](https://community.gemsofwar.com/u/Starlite)\
**Post date:** [March 17, 2025, 8:06am UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/139 "2025-03-17T08:06:03Z")

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> [@Nagflar\_dv](#):
>
> > [@Starlite](#):
> >
> > Yes, some people might prefer this to the old GW, but those who liked the old GW will probably quit the game
> 
> Those, who want to quit, will quit any way. When devs rework cards design last time there were billion tons of treatments to quit from players - and a 5 kilos of really quiting. People will complaining any way no matters what is given to them.
> 
> > [@Starlite](#):
> >
> > ‘If only the top 5% of salespeople are rewarded with bonuses, only 10% will even bother trying.
> 
> And do you have a statistics of guilds who LOVED GW and who HATED? as to me it’s 20% vs 80% not in favor of GW-lovers.

No, I don’t have stats on who loved GW and who didn’t. Sadly, I don’t think the devs do, either. What I do know is that pretty much all of the most experienced and most organised players and guilds _did_ love Guild Wars, and saw it as the epitome of the game. I don’t think the new “GW” game mode will hold the same status or interest for these players. That means, the community is likely to lose a large chunk of its most experienced players. This is both normal and very sad.

As for the second thing you quoted from me, you seem to have misunderstood what I was trying to say. This was nothing to do with who liked Guild Wars. Rather, it’s a general rule of thumb which is a common problem in most competitive games. My suggestion was that flattening the reward curve (for any game mode) encourages more people to put effort into it.

I respect your opinion on this, but assuming you didn’t like Guild Wars, I guess we’re in different sections of the Gems community.

Incidentally, for those of us who _did_ like Guild Wars, the devs “promised” to bring it back. As I suggested, that is NOT what they’re doing. Instead, they’re replacing it with a completely different game mode. We will see how it pans out, but a lot of keen Guild Wars players are very disappointed.

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**Author:** ![Cava90](https://avatars.discourse-cdn.com/v4/letter/c/b2d939/32.png) [@Cava90](https://community.gemsofwar.com/u/Cava90)\
**Post date:** [March 17, 2025, 9:08am UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/140 "2025-03-17T09:08:15Z")

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> [@Risa](#):
>
> I was thinking we could get multiple times - say, if every building were conquered at least 10 times, we would get 10 x 1000 bonus point

If I understand correctly, it is exactly like this: you can get the bonus 10 times a day (3 different paths for 30 players)  
In the initial summary image you can read with great difficulty that they have 2,000 points for “sets defeated” and the location with the least number of victories has exactly 2

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**Author:** ![Cava90](https://avatars.discourse-cdn.com/v4/letter/c/b2d939/32.png) [@Cava90](https://community.gemsofwar.com/u/Cava90)\
**Post date:** [March 17, 2025, 9:15am UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/141 "2025-03-17T09:15:49Z")

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![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/3/738203bae421baa5a8aeb8efa6a117b79fc7664d.jpeg)

“Conquest Bonus” is 2000 pts in the image

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**Author:** ![Risa](https://avatars.discourse-cdn.com/v4/letter/r/f6c823/32.png) [@Risa](https://community.gemsofwar.com/u/Risa)\
**Post date:** [March 17, 2025, 1:26pm UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/142 "2025-03-17T13:26:03Z")

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> [@Cava90](#):
>
> If I understand correctly, it is exactly like this: you can get the bonus 10 times a day (3 different paths for 30 players)  
> In the initial summary image you can read with great difficulty that they have 2,000 points for “sets defeated” and the location with the least number of victories has exactly 2

@Jeto please clarify further, then. Which one is correct, only one set per day, or as many sets as possible (up to 10 per day)?

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**Author:** ![Anam\_Cara](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/anam_cara/32/103620_2.png) [@Anam\_Cara](https://community.gemsofwar.com/u/Anam_Cara)\
**Post date:** [March 17, 2025, 3:54pm UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/143 "2025-03-17T15:54:05Z")

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Hi Risa, from my understanding of the notes each player only has 5 GW sigils (5 battles) per day. There are 10 locations to defeat. Therefore the maximum sets a guild of 30 players can achieve with perfect wins are 3 Conquest Sets for a total bonus of 3000 additional points.

We cannot possibly get it 10 times a day because the amount of battles is only 5 per player.

Therefore with 30 players in a guild, the maximum set count would be 3.

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**Author:** ![Cava90](https://avatars.discourse-cdn.com/v4/letter/c/b2d939/32.png) [@Cava90](https://community.gemsofwar.com/u/Cava90)\
**Post date:** [March 17, 2025, 7:11pm UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/144 "2025-03-17T19:11:51Z")

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![Keep](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/6/b6b15cb5504073756de7fb846d8d4fdfcccb63bb.jpeg)

In a guild of 30 people the maximum is 10: for example following the scheme above, if the players are divided into 10 for each path each location will be defeated at least 10 times and therefore 10 sets defeated

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**Author:** ![Anam\_Cara](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/anam_cara/32/103620_2.png) [@Anam\_Cara](https://community.gemsofwar.com/u/Anam_Cara)\
**Post date:** [March 17, 2025, 7:39pm UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/145 "2025-03-17T19:39:25Z")

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You’re right. That logic makes sense with the diagram. Thank you! ❣

Love the numbers in the picture!

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<div class="post-metadata">

**Author:** ![xolid99](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/xolid99/32/66856_2.png) [@xolid99](https://community.gemsofwar.com/u/xolid99)\
**Post date:** [March 17, 2025, 7:44pm UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/146 "2025-03-17T19:44:15Z")

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> [@Gems-of-War](#):
>
> These bonuses are additive, so if the top Guild fielded all defenders, it would gain a 500% bonus to the rewards (60 Gold Marks, 120 Silver Marks, and 60,000 Gold).
> 
> Morale Bonus for defenders is calculated at: +2% each for the first 7 defenders, +6% each for the next 10 defenders, +15% each for the next 8 defenders, and +28% each for the last 2 defenders.
> 
> Morale Bonus for the leaderboard is calculated at: +250% for position 1, +200% for position 2-3, +150% for position 4-10, +100% for position 11-20, +50% for position 21-50, +25% for position 51-100, +0% for positions 101+.

Defenders get morale bonuses, if no defenders, sentinels defend.

Attackers bonus, previously your 27 top scores counted. The defenders bonus now has this for under resourced guilds.

What about attack score? All 30 can count, your top 27 or? Apologies if been resolved, kind of a long read each time a query from someone pops up… 😃

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<div class="post-metadata">

**Author:** ![Anam\_Cara](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/anam_cara/32/103620_2.png) [@Anam\_Cara](https://community.gemsofwar.com/u/Anam_Cara)\
**Post date:** [March 17, 2025, 8:41pm UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/147 "2025-03-17T20:41:55Z")

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Jeto answered that one above - lots of messages to pick through though. 😅  
Basically all attackers count. If you have 30 then all 30 count towards the guild score. 💪

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<div class="post-metadata">

**Author:** ![xolid99](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/xolid99/32/66856_2.png) [@xolid99](https://community.gemsofwar.com/u/xolid99)\
**Post date:** [March 17, 2025, 9:11pm UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/148 "2025-03-17T21:11:50Z")

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Thanks. 🙏 😀

I know a lot will wish only 27 attackers count….

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<div class="post-metadata">

**Author:** ![Nagflar\_dv](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nagflar_dv/32/100704_2.png) [@Nagflar\_dv](https://community.gemsofwar.com/u/Nagflar_dv)\
**Post date:** [March 17, 2025, 11:09pm UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/149 "2025-03-17T23:09:58Z")

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> [@Anam\_Cara](#):
>
> Therefore with 30 players in a guild, the maximum set count would be 3.

Maximux set is 1. If your guild beat all 10 location within the day - you get +1000. Where do you read about multiple getting of this bonus at a day?

> [@Jeto](#):
>
> You get this, once a day, if your guild as a whole, has defeated every single location in a keep at least once.

ONCE

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<div class="post-metadata">

**Author:** ![Nagflar\_dv](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nagflar_dv/32/100704_2.png) [@Nagflar\_dv](https://community.gemsofwar.com/u/Nagflar_dv)\
**Post date:** [March 17, 2025, 11:16pm UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/150 "2025-03-17T23:16:18Z")

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> [@Starlite](#):
>
> I respect your opinion on this, but assuming you didn’t like Guild Wars, I guess we’re in different sections of the Gems community.

Not really. Why do you think that old system would work with new meta? If the PVP itself have changed completely, why do you believe that it will not concern to the GW? Old GW was fun, but a stressfull at a kind. I’d say i loved it rather than hated. But everything have changed. Do you say that old experienced players cant beat a new restrictions system? or what? If GW will return as it was - what teams will be in a defence and a attack? 2 empowered + stella + WoS. Mmmmmm hillarious

My point is - if you like a game - you play. Game changes - you changes your opinion, or not - it’s simple. As to me, phrases like “we don’d want anything new - give us the game we have 3 years ago” are just strange. If we all get 3-years-old game and it will flow without changes - what a beautifull game it would be…

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<div class="post-metadata">

**Author:** ![Cava90](https://avatars.discourse-cdn.com/v4/letter/c/b2d939/32.png) [@Cava90](https://community.gemsofwar.com/u/Cava90)\
**Post date:** [March 18, 2025, 8:02am UTC](https://community.gemsofwar.com/t/guild-wars-reimagined/87278/152 "2025-03-18T08:02:30Z")

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> [@Nagflar\_dv](#):
>
> Maximux set is 1. If your guild beat all 10 location within the day - you get +1000. Where do you read about multiple getting of this bonus at a day?

The image (from the devs’ original post) I posted above shows multiple bonus

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