# Guild Wars, Point-Scoring for Battles, and You!

**URL:** <https://community.gemsofwar.com/t/guild-wars-point-scoring-for-battles-and-you/28179>\
**Category:** Official News\
**Created:** [August 1, 2017, 5:31am UTC](https://community.gemsofwar.com/t/guild-wars-point-scoring-for-battles-and-you/28179 "2017-08-01T05:31:53Z")\
**Posts on this page:** 1\
**Showing post:** 417

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [August 2, 2017, 12:47pm UTC](https://community.gemsofwar.com/t/guild-wars-point-scoring-for-battles-and-you/28179/417 "2017-08-02T12:47:19Z")

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> [@DoubleTexasT](#):
>
> Total 9239 Looper Team  
> Game 1 1436. No data  
> game 2 2016 Ai got 3 moves  
> game 3 2724 AI got 1 move  
> game 4 1314 AI got 0 moves  
> game 5 1749 AI got 2 moves

Thanks, this proved incredibly useful. Time for a deeper number dive. Please note that this is reading tea leaves, looking for patterns that might acutally not exist.

All the measurements above were reported to have been perfect wins with full color bonus.

Measurement 4 likely has neither MANA\_BONUS nor DAMAGE\_BONUS, due to the division by zero issue. It should also have full COLOR\_BONUS and full SURVIVAL\_BONUS. Removing the BASE\_SCORE added to every result we get

BASE\_SCORE \* (FULL\_COLOR\_BONUS + FULL\_SURVIVAL\_BONUS + PARTIAL\_SPEED\_BONUS) = 1014.

Measurement 3 likely has a full MANA\_BONUS and full DAMAGE\_BONUS, due to only granting a single turn. It should also have full COLOR\_BONUS and full SURVIVAL\_BONUS. Removing the BASE\_SCORE added to every result we get

BASE\_SCORE \* (FULL\_COLOR\_BONUS + FULL\_SURVIVAL\_BONUS + PARTIAL\_SPEED\_BONUS + FULL\_MANA\_BONUS + FULL\_DAMAGE\_BONUS) = 2424.

Now, we know that the speed bonus is linear, going from full to zero in 30 moves. People also like to pick “nice looking” number instead of weird fractions. B within the speed bonus is likely something reasonably simple that will make 1014 and 2424 look “nice” when removed from the equation. One pretty good fit would be 6, that makes every action less than 30 worth 6% of 300 = 18 points. Assuming measurement 4 contained 12 actions (for a 30 - 12 = 18 speed multiplier) and measurement 3 contained 7 actions (for a 30 - 7 = 23 speed multiplier), the numbers without the partial speed bonus would look like this:

BASE\_SCORE \* (FULL\_COLOR\_BONUS + FULL\_SURVIVAL\_BONUS) = 1014 - 23 \* 18 = 600

BASE\_SCORE \* (FULL\_COLOR\_BONUS + FULL\_SURVIVAL\_BONUS + FULL\_MANA\_BONUS + FULL\_DAMAGE\_BONUS) = 2424 - 18 \* 18 = 2100

That’s great, a perfect fit, we can remove BASE\_SCORE to arrive at

FULL\_COLOR\_BONUS + FULL\_SURVIVAL\_BONUS = 2

FULL\_COLOR\_BONUS + FULL\_SURVIVAL\_BONUS + FULL\_MANA\_BONUS + FULL\_DAMAGE\_BONUS = 7

and also

FULL\_MANA\_BONUS + FULL\_DAMAGE\_BONUS = 5

Hey, nice looking numbers, not a single fraction at all. COLOR\_BONUS and SURVIVAL\_BONUS are probably weighted the same, at 1 each. MANA\_BONUS and DAMAGE\_BONUS are quite interesting, they use the same formula, so they might also be weighted the same, at 2.5 each. In any case, they outweigh color and survival to such and extent that those can safely be ignored. Speed contributes next to nothing, it’s just a small bonus for a fast match.

TLDR: Lots of guessing. If it fits, forget about colors and surviving troops. Pick the one perfect loop/nuke team every fight each day, you’ll get about twice the score than with any other approach if you play it well.

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_[View the full topic](https://community.gemsofwar.com/t/guild-wars-point-scoring-for-battles-and-you/28179)._
