# Guild Wars is a chore and a bore

**URL:** <https://community.gemsofwar.com/t/guild-wars-is-a-chore-and-a-bore/25308>\
**Category:** Archive\
**Created:** [June 9, 2017, 4:55am UTC](https://community.gemsofwar.com/t/guild-wars-is-a-chore-and-a-bore/25308 "2017-06-09T04:55:09Z")\
**Posts on this page:** 1\
**Showing post:** 57

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**Author:** ![Paazabel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/paazabel/32/12498_2.png) [@Paazabel](https://community.gemsofwar.com/u/Paazabel)\
**Post date:** [June 9, 2017, 8:34pm UTC](https://community.gemsofwar.com/t/guild-wars-is-a-chore-and-a-bore/25308/57 "2017-06-09T20:34:42Z")

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I worked on the math a bit more and posted it in the Feature Request area. (See link below.)

As to visualizing it, that would be necessary. There could be a uniqueness scale showing the count of that combo in PVP as well as guild.

> [@Variety Incentives - Defense](http://community.gemsofwar.com/t/variety-incentives-defense/25342):
>
> This is complex, but after a number of discussions with folks about Guild Wars and the current boring meta, I think it strikes a good balance for PVP / Guild Wars. I don’t want to change it where defending teams get points. I like the idea that only attacks count and how successful an attack is begets more points. It gives more incentive to lower-ranking guild members to at least TRY, even if they can’t win most of their games. They can still contribute if they win 1/5 games (beyond the top 1…

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_[View the full topic](https://community.gemsofwar.com/t/guild-wars-is-a-chore-and-a-bore/25308)._
