# Guild Wars and sisters guilds

**URL:** <https://community.gemsofwar.com/t/guild-wars-and-sisters-guilds/23674>\
**Category:** Archive\
**Created:** [May 7, 2017, 9:16am UTC](https://community.gemsofwar.com/t/guild-wars-and-sisters-guilds/23674 "2017-05-07T09:16:11Z")\
**Posts on this page:** 1\
**Showing post:** 86

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**Author:** ![EricBLivingston](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ericblivingston/32/9345_2.png) [@EricBLivingston](https://community.gemsofwar.com/u/EricBLivingston)\
**Post date:** [May 8, 2017, 11:59am UTC](https://community.gemsofwar.com/t/guild-wars-and-sisters-guilds/23674/86 "2017-05-08T11:59:55Z")

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This is a perfectly logical thing to do, though we don’t do it, to be clear. However, as the rules don’t prohibit it, two guilds could benefit greatly from such a pact, as they would both score near or at 100% wins and thus both be elevated, and more likely to gain greater weekly rewards. From an objective game-theory point of view, it’s the most logical thing to do.

Stopping it would be pretty easy - they’d have to just incorporate loss stats into the overall guild score, so that “throwing the game” and getting 100% losses due to crappy defenses would cost a guild so much in points that it would outweigh the gain from making that kind of deal.

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_[View the full topic](https://community.gemsofwar.com/t/guild-wars-and-sisters-guilds/23674)._
